Assertion failure on load

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  • Problem Description

    This error pops up in Airscape when previewing from time to time. It seems to only happen from a fresh preview restart, and in a specific level. I wish I could provide a capx but the game is huge and complex and this is the sort of problem that doesn't reproduce in a small project.

    The error pops up after death, when loading a save state. pressing 'OK' allows the game to continue, but there are weird side-effects in the game for (weirdly) a few seconds afterwards (Some events don't execute properly).

    In export, the error message doesn't pop up, but the side-effects remain.

    Ashley, if you'd like me to send the capx in private just let me know. If there's anything more I can do to make this easier to solve let me know as well.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (N/A)
    • Internet Explorer: (N/A)

    Operating System and Service Pack

    Win7 64bit

    Construct 2 Version ID

    r168

  • Are you sure you don't use any third party plugins/behaviors? A buggy third-party addon could cause this.

  • The only one I use is Spriter, and it's not present in the level where this occurs.

  • From the call stack it looks like 'On destroyed' is triggering and using 'Pick by UID' in a subevent. Does that help you narrow it down to make a minimal repro?

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  • Was this resolved Sqiddster? Im having the same issue when restoring a saved game from another layout that returns to that layout. As long as I restore the saved game once im on the actual layout, it will load. I can use that to build a workaround, (check for saved game when 'game' layout starts and load it if exists).. but maybe you found out the reason for the error -- im assuming there are things that are not being properly setup when 'forcing' yourself into the layout via the save state...

  • I haven't checked Ashley's solution since the bug was really rare and I was working on other stuff.

  • Cool thanks.

  • I have the same problem after I restart my game's main layout

    It only appears random. I receive no error messages anymore (after release 212.2) but I can see a big loss of frame rate (40/45 fps instead of 60fps).

    any solutions?

  • bkdove

    As stated, you shouldn't post in a closed bug report.

    Best bet is to create a new bug report following all the guidelines - include a minimal .capx and precise steps - or Ashley will be likely to close it automatically.

  • oops I didn't realize it was closed... ok, I will.

    thank u

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