Thanks, that tutorial is based on DDK however which is different to the Microsoft Platform SDK. I did attempt to use links to Microsoft Platform SDK instead but had no luck.
When it says add the includes
(DDK_directory)\inc\mfc42
(DDK_directory)\inc\atl30
i instead have -
E:\Program Files\Microsoft Platform SDK\Include\mfc
E:\Program Files\Microsoft Platform SDK\Include\atl
Yet for the library's it lists -
(DDK_directory)\lib\mfc\i386
(DDK_directory)\lib\atl\i386
but i don't have those available so instead i did the alternative for what it has
E:\Program Files\Microsoft Platform SDK\Lib
E:\Program Files\Microsoft Platform SDK\Lib\Win95
when building the Sprite plugin i am still getting errors however -
.\Drawing.cpp(120) : error C2039: 'GetAnimationName' : is not a member of 'VEditTime'
\desktop\plugin sdk\sdk\sprite\..\..\Common\VEdittime.h(14) : see declaration of 'VEditTime'
and i also tried the same with Vector but i get errors also -
\desktop\plugin sdk\sdk\vector\StdAfx.h(24) : fatal error C1083: Cannot open include file: 'atlstr.h': No such file or directory