zeno's Forum Posts

  • Thanks for the update, this new Variables system seems very useful.

  • Just wondering is there any API/SDK Reference available?

    There is things like .x .y .angle etc and i can find others in the SVN plugins sources but is there a more complete listing? I cannot find one so i am guessing not but i was thinking maybe some one could post a list if they had noted any or made a cheat sheet etc. Thanks

  • procrastinator - MMF2 is not a Construct clone, if anything it would be the other way around. Clickteam has been around long before Scirra and started the style of event editing that both Construct and GameDevelop (and maybe others) use today. I think the Scirra developers used to make extensions for MMF2 also before creating Construct.

    GameDevelop has differences like working on linux as deadeye says and as far as i know it is also not even a project fork, it just looks similar to Construct and uses the same event system but is different and i would not describe it as a clone.

  • Nice i can't wait to test this

    By the way what is Terraria, is that a new game you have made?

  • These flowchart systems work quite well for graphics setups like 3d shaders etc but for game development not so much and click programming/event sheets are probably the best method i have seen other than coding.

    I could imagine making something complex then forgetting what something was doing later. You would also have to search around a lot to find certain events if you wanted to edit.

    With the current event system though that is not a problem so i would agree with Ashley as i think a flowchart system would make things more complicated than they need to be. Making a new events system would just slow down development also and i think there is a lot better things time could be spent on now with C2.

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  • tulamide your python class works great when setting the values if i set them directly like -

    Convert.set_hue(0.25)

    Convert.set_saturation(0.5)

    Convert.set_value(0.4)

    however when i do this to have EditBox input -

    Convert.set_hue(EditBox.Value)

    Convert.set_saturation(EditBox2.Value)

    Convert.set_value(EditBox3.Value)

    I am getting errors, so i am guessing this might be the wrong way to get EditBox values. Is there a way to make the EditBox inputs work?

  • Thanks,

    I think the reason i could not get this working was the fact i was using Icon mode. If i set it to Icon or Report mode with your example it also does not work. So this plugin is clearly broken/buggy i think.

    Also i notice if you have 100x100 images it will cut part of the image and you also can't set the spacing correctly so i think i will avoid this plugin as like you say it's not really what i want plus it also seems to have bugs.

  • I wanted to make a simple list of thumbnail images which get the pictures from a image folder. I know there is the Image List Object which you are to use with the List Object but i can't figure out how to use these objects.

    I tried various things but as there is no documentation i don't really know how they are used correctly and was only able to get some text to appear.

    Does anyone know how to correctly use these objects to show image lists?

    I have now got this and have it working well now with the Windows DDK. Thanks again for the help R0J0hound.

    I guess i will just need to get the Windows DDK then, i was trying to avoid it due to the fact it is 619.8MB size but i guess there is no way around it.

    The only concern i have right now is the fact DDK seems to now be Windows Driver Kit Version 7.1.0 (the page you link to) which they now call WDK. Hopefully this has the same structure and will work ok though. Thanks for the help R0J0hound

    Thanks but this does not seem to fix anything with express -

    Particle plugin for example says -

    1>StdAfx.cpp

    1>Warning: compiler or settings not compatible with Construct Runtime ABI. Enabling workaround functions. See SDK docs on 'Runtime ABI'.

    1>E:\Program Files\Microsoft Platform SDK\Include\mfc\afxwin.h(1227) : fatal error C1083: Cannot open include file: 'afxmsg_.h': No such file or directory

    vector says -

    StdAfx.h(24) : fatal error C1083: Cannot open include file: 'atlstr.h': No such file or directory

    etc... Are you testing this with express by the way? If so what else did you adjust to make it build?

    Right now it seems more is needed than the DDK fix. Microsoft Platform SDK is a different structure to DDK but it seems to find some parts, since it's a different version i am guessing it might have a different setup also though so the same instructions might not apply correctly.

  • Nice

  • Also, are you using VS2008 Express? The express edition doesn't have all the necessary headers.

    Is it possible to make alternative source versions that don't need the ATL and MFC for the SDK so express could build plugins like particles, sprite and movements?

    I am having no luck building the SVN plugins with express -

    R0J0hound using Visual C++ Express with the Microsoft Platform SDK seems to not work, the DDK has a different structure so that fix method does not work with it.

    Do you know how to build the SVN plugins with C++ express and this library instead? thanks

    Thanks, that tutorial is based on DDK however which is different to the Microsoft Platform SDK. I did attempt to use links to Microsoft Platform SDK instead but had no luck.

    When it says add the includes

    (DDK_directory)\inc\mfc42

    (DDK_directory)\inc\atl30

    i instead have -

    E:\Program Files\Microsoft Platform SDK\Include\mfc

    E:\Program Files\Microsoft Platform SDK\Include\atl

    Yet for the library's it lists -

    (DDK_directory)\lib\mfc\i386

    (DDK_directory)\lib\atl\i386

    but i don't have those available so instead i did the alternative for what it has

    E:\Program Files\Microsoft Platform SDK\Lib

    E:\Program Files\Microsoft Platform SDK\Lib\Win95

    when building the Sprite plugin i am still getting errors however -

    .\Drawing.cpp(120) : error C2039: 'GetAnimationName' : is not a member of 'VEditTime'

    \desktop\plugin sdk\sdk\sprite\..\..\Common\VEdittime.h(14) : see declaration of 'VEditTime'

    and i also tried the same with Vector but i get errors also -

    \desktop\plugin sdk\sdk\vector\StdAfx.h(24) : fatal error C1083: Cannot open include file: 'atlstr.h': No such file or directory