Zed2100's Forum Posts

  • You can create a layer with your text message, it will start hidden and you will make it visible when you want to display your pop up.

    If you want to make it modal, you can have a boolean flag, something like "ignoreInput", that you set to true when the message is visible. Make sure to only process button clicks when this boolean is false.

    Also, I've seen a solution on the store, I don't personally use it but the reviews seem to be highly positive.

  • You can use Scale Outer for fullscreen scaling. It will show more of your layout instead of black bars, so make sure there is something nice there like a background or a simple solid color. Also, make sure your GUI elements are properly anchored. Check out the official tutorial by Ashley on scaling modes, it has all the information you need.

  • I agree with the above.

    If you're a complete beginner and just want to make an RPG as quickly as possible, go for RPG maker.

    However, if you want to create a customized RPG with some innovations of your own, Construct 2 will give you more freedom, but you'll have more to figure out on your own.

  • Your game does exactly what you tell it to do. It plays the music on start of the layout as it should.

    What I would do is have two layouts, for example : "Title Screen" and "Play Screen". In title screen, you play your music at the start of the layout, but in your "Play Screen", you do nothing. This way, when the "Play screen" layout is restarted, the music will keep playing without restarting.

    I hope it helps

  • I just updated this character, check it out

  • I appreciate your help trouble shooting this issue. You were correct, it was actually an error on my end. Thanks for the support and for making this handy add-on. ??

    I'm glad to hear it. It would have been too bad if you needed to reinvent a health system for every game you make even after purchasing this addon.

    Thank you for your purchase, I'm always available for any further issue with the addon. Have fun using it!

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  • I cannot use Fade on my sprites that have Health behaviour. I still love your add on and would recommend it to anyone looking to speed up there game development.

    I'm afraid your problem has nothing to do with my addon. Would you care posting a capx?

    I just created an empty project, added a sprite, then added Health and Fade behaviors to it. I set the fade "wait time" to 1 and "fade out time" to 3. When running the game, the sprite waits for 1 second, then fades out in 3 seconds.

    Please test it, and if you have further problems you can shoot me an email, I'm always ready to provide support for my products. However, the problem that you described has nothing to do with my addon, it would be a shame if that prevented you from using it.

  • This behavior add-on is quite nice however it cannot be used with the Fade Actions. Please fix this as soon as possible.

    What do you mean? Can you give an example?

    I've been using this behavior for all my games with no problem, even with the fade behavior. If you have a specific case, I'll be glad to help you out.

  • You will never get a "feel" of how a game works on a touchscreen unless you get a real one in your hand. In the chrome development tool, there is a way to emulate many devices, but it is never like the real thing. My advice to you is to get an old ipad (mini), maybe second hand, they can be really cheap, and test your game on it. Good luck!

  • Thanks for playing my game, try playing my other game: Silly Jump, it is similar in principle to your own game, maybe its level design or mechanics could inspire you for your own creations.

    You've got a fun foundation right here, keep up the good work!

  • The problem that you have is not specific to Construct 2. It is a common programming practice to use data structure to save and load ... well ... data. Any data for that matter, be it user accounts, game saves, character customization, ... etc.

    The more complex your data is, the more complex the data structures need to be. Arrays and dictionaries are very simple data structures, easy to understand and use. And in your case, you can use either one of them to solve your problem, it boils down to a personal preference.

    I suggest taking a course on data structures in programming, that way you'll have a better understanding on the subject. Afterwards, I'm sure you'll have no problem with using Construct 2's Arrays and Dictionaries. Many people think a programming background is not necessary to use Construct 2, but it sure helps a lot

  • I've been using the steam version for two years without any problems. I like the convenience of steam for automatic updates and many other stuff. If you encounter any problem, try disabling the steam overlay.

  • Also, it is usually not a clever idea to create levels that are too large.

    Even popular commercial releases (eg Skyrim, Commandos 3, Hotline Miami, Rogue Legacy) split levels in many rooms or "Layouts", with a loading screen between them.

  • Nice concept, the ability to stop makes the game a little different from the other ones in the market (in a good way). Keep up the good work!

  • I don't think Kong only lets you submit the score once, I have a few games there, and I usually submit the score at the end of each level. It seems to be working well. It is very similar to the Scirra Arcade.