It's a 160x120 game, I use 1px to create details in my scenes ^^
The problem is .. my capx is too heavy so I'll try to explain better
Imagine two layouts that uses the same tileset object.
The first layout uses 4px*4px blocks of grass and brick, I didn't need to change any elements.
The second layout needed a river, that's why I changed the tile size to 1px*1px to draw it on the go.
I like this idea, drawing directly in the software .. and it works ! I check on the first layout and it didn't change, the properties still are "4px*4px" even if I set "1px*1px" on the second one.
Now I run the game, and the first layout just act as if it was set on "1px*1px", everything is a mess..
Why the editor lies to me about keeping the tile size ?? U_U
[quote:2act7k5o]So, Size Matters.
I think you didn't understand my issue here..
But are you saying using 1px*1px with collision is a performance issue ?
That defeats the purpose of having a tilemap in the first place. Tilemaps are supposed to be reusable chunks of level, not a palette of pixels that you would use like when editing a bitmap in photoshop or gimp. As for performance, of course it would be consuming to render a complete tilemap one pixel at a time.