Zebbi's Forum Posts

  • Whoops!

  • As you can, this looks pretty bad, it would be so much nicer to have a keypress check that compares the range and sets the appropriate value, as would the global check. What's the correct way of doing this with expressions?

  • Is there anything this request works in?

  • Yes, this is possible..

    Cool, I''ll figure out how eventually, just needed to know if I/O controls were available without relying on OS popup dialogs. BTW, I'll be using NW.js, all offline.

  • Is it possible to design one's own save/load dialog? I want to have a popup menu that pauses the game when ESC is press and brings up a menu. In there, there would be multiple options, one of which would be save/load, which would have a list of, say, 10 slots and a blinking input line. Standard stuff that most games have, not relying on OS dialogs. Is this possible?

  • Merry Chrimbus!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I just tried using a family to disable the collision. Seems to work but not sure if its what you need

    How did you manage this? Sorry to hijac this thread, I'm just having trouble disabling solids for a specific platform-movement, whilst allowing the enemy platform movement to still be affected by solids.

  • korbaach quick question, how can I modify this by breaking the digit spacing up for a timer? If I wanted, say 0:00:0 unit display, and I wanted to separate the digits with a gap between digits 1 and 2, no gap between 3 and 4, and a gap before 4 and 5, how could I do this? I would also need to have the numbers represent a minute/seconds/nanoseconds format and, while counting down should be easy, I'd need them to represent the figures correctly. Do you have any suggestions?

  • Cant you use certain solids in a family and that family be ignored by the behavior?

    Sorry, I'm saying this on the fly and I don't know if it could really work but just an idea.

    That's an idea, I might try it, I'm not sure if families can control behaviors, does anyone have anyone experience with these?

  • this doesnt work in NW.JS

  • Well, just after my last post I needed to implement a new skill for my game, so I added the Stomping skill to the platform++

    Basically if enabled, you can jump and press jump again to stomp down

    Wow, that's amazing, I made an event based stomp, nice to know it exists in a proper behavior!

  • or simply go to win10. no aero bullshit there

    No, just all of the other bullshit that comes with Windows 10

  • I want to configure a key (say, S) to cycle between Scale Inner, Scale Outer, Letterbox Scale and Letterbox Interger Scale. Is there any plugin or behavior I can use that would allow for this?

  • Sorry I forget to mention in this thread it works! Switch to an AERO theme.

  • There's a possible workaround using jump-thrus rather than solids here (jump-thrus can be disabled and enabled per platform movement, but it's a bit buggy):