Zebbi's Forum Posts

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    >

    > Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    > You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    > You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3

    >

    No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

    Far from the truth, and fusion 3 will be getting itself inline with everything that construct improved upon.

    As it stands

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  • > Why not take the same approach to using cheat tools without scripting to make games at all? Learn c# for 2d.

    >

    C#? Don't be a noob. Assembly is the way to go.

    Quite right: https://m.youtube.com/watch?v=GH94fKtGr0M

  • > Why not just steal the ideas off firefly: http://store.steampowered.com/app/267655/

    >

    Haha nice. I understand how trying to make a 3D thing in a 2D engine would be a nice challenge of your skills but it seems redundant to me. Just use a 3D engine to make a nice 3D game, don't heavily modify a 2D engine to make a sloppy 3D game. Working backwards when you could just try and make a game in Unity or something. Not dismissing the fact that someone might want to do it as a challenge though, or portfolio piece.

    Why not take the same approach to using cheat tools without scripting to make games at all? Learn c# for 2d.

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  • I see all of the complaints about the subscription model and all I can do is laugh at the fact that I pay more than $100/year for freakin' AVG anti-virus lolol.

    Yes, that's laugh...not cry...not...crying...into my coffee...

    More fool you, mate.

    Just charge much more than $200 to buy it and let people pay it off slowly each month.

  • Why not just steal the ideas off firefly: http://store.steampowered.com/app/267655/

  • If there's desktop, I'm in favour, as I've said.

    Ashley and Tom, everyone .. I do love C1 and really love C2, I couldn't thank you more and will definitely support C3. Report issues and promote the product. Personally $99 annual is fine on my end, obviously not for everyone. Saying the price up front is definitely bold and honest way of dealing things early on. I see alot of people here are willing to pay a certain recurring payment amount, if you can somehow device a way to make a price tier that will cater to everyone's needs. It will also increase your paying audience. BTW great screenshots for C3 running in chrome. Thanks.

    Imagine ( $99*10,000(paying users) ) / 12 months = $82,500 only for monthly gross. Everyone should know that this amount is very small if you are maintain quality staffs, employees, servers, paying tax and rentals. For all other people complaining give these guys some credits! They will provide a free version of C3 and C2 is still supported so lets provide a decent support for scirra.

    No corporate pitty train, save it for a charity fundraiser.

    they don't have to worry about the users who wouldn't have paid for the new scheme anyways.

    So far that's coming up on about 75-80% of them, I know I'd be worried.

  • How about 250 easy payments of only $2? Buy now, before supplies run out!

    If this is a full ownership at the end of 5 years, I think you might just have come up with the truly best business model, mate.

  • So we all in agreement here?