Zathan's Forum Posts

  • As I said in other posts, "the best option for whatever cam thing is the magicam plugin"

    It's possible to do whatever you want about cam movements.

  • lol well the slide bar maximum is a bit much, if you put it to 20 it works pretty good

    ok

    it's weird the "on change" event of the Slider Object work only when the button is released.. don't you think?

    It looks like a bug to me... the value change all the time, no just on release.

    Anyway, thank you

  • hope it helps

    Thank you, dude ^^

    It's a cool method, but it have a bug..

    when you move the mouse faster, the sounds keep playing for some seconds after the mouse's stopped.

  • Put the sound inside the event that changes your sliderbar object. That is the most logical thing I can think of.

    Yup.. but, as a said, when I do this the sound play only when the mouse is released

    Help!

  • I want to put a sound on every change of SliderBar object, but using the "On Change" Event the sound play only when the mouse is released...

    Any workaround?

  • Somehow, Clay.io has it's issues with being used offline (makes sense, since some of the scripts it accesses are placed on their servers). I fixed this by adding a login button to the main menu and adding "Is Online" browser conditions to all clay.io actions, so they only fire when the machine is really online.

    Hey, can you send me a capx with this system? I tried this but without good results..

    When the system haven't internet connection, clay.io crashes not just it functions, but the game...

  • codah: I'll give it a try. I'm using the Drag and Drop behaviors and I just restricted it to up and down I'll see if I can get the fireballs to spawn on release.

    Could you provide an image please? I'm kinda of a visual learner.

    : If I need more help I'll just post here so others can get help as well.

    Edit: I've managed to get the fireballs to spawn on release, but they are shooting up not to the left. Any suggestions?

    Edit2: Okay now I have the fireballs going horizontal but they're going behind the baby dragon and not to the left.

    Edit3: I figured it out just had to rotate my sprites a bit.

    So, everything is working fine now?

  • So my questions:

    Can I still use a drag and drop feature even if tapping the dragon will cause the fireballs to shoot out?

    how can I make the fire balls spawn in front of the dragon?

    thanks.

    Hi, Kristi.

    First, sorry for my english

    Well... to spawn the fireballs in front, just use the "Move to object" action and choose "in front" of the dragon. Put this in the same event of the spawn.

    About the drag and drop thing, probably you'll have to use a boolean or something like that...

    If you need some help, just send me a pm.

    Cheers

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  • PS: Has anyone tried the Desura API? I hear it's mainly XML and Ajax, so I guess that would work for HTML5 games too?

    Bump this question

  • thanks!

    Here's add wrapper:

    http://appwrapper.org/

    you just drop your apk after you get it back from the crosswalk build, then drop it in there, check what services you want to use and boom!

    Hehe it looks awesome!

    Thank you

  • We got our game working with Crosswalk and Adwrapper. It only uses on App Open ads:

    https://play.google.com/store/apps/deta ... cantescape

    Works very well so far

    Very cool game, dude <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Where can I found something about that "Adwrapper" and "App Open ads"?

  • Well... that's weird, guys..

    I'm using the R173 and everything works as usual.

  • >

    > > Are there any achievement services other than those aforementioned two which also happen to work with Construct 2? Clay.io doesn't seem to work at all anymore, while Gamejolt requires the developer to upload the game to their site (which I cannot currently do).

    > >

    > Why "Clay.io doesn't seem to work at all anymore"?

    >

    I get

    [quote:31hvoixe]

    TypeError: Object #<Object> has no method 'fetch'

    at Object.n.exports.checkForUpdates (http://clay.io/api/api.js:45:174)

    at Object.n.exports.store (http://clay.io/api/api.js:45:110)

    at c.d (http://clay.io/api/api.js:219:363)

    at c.emit [as $emit] (http://cdn.clay.io/socket.io.js:8:4894)

    at c.onPacket (http://cdn.clay.io/socket.io.js:8:20419)

    at d.onPacket (http://cdn.clay.io/socket.io.js:8:16787)

    at c.onPacket (http://cdn.clay.io/socket.io.js:8:10730)

    at c.onData (http://cdn.clay.io/socket.io.js:8:10467)

    at WebSocket.websocket.onmessage (http://cdn.clay.io/socket.io.js:8:21443)

    Every time I start the game with this plugin installed.

    I also hear a lot of people complaining about issues with leaderboards, so I assume it's probably being abandoned.

    I'm using clay.io for now... works fine for me <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

  • Are there any achievement services other than those aforementioned two which also happen to work with Construct 2? Clay.io doesn't seem to work at all anymore, while Gamejolt requires the developer to upload the game to their site (which I cannot currently do).

    Why "Clay.io doesn't seem to work at all anymore"?

  • My question is asking if there is a way to make a first person shooter where you can scroll around the screen with your mouse or something. The player does not need to move just to be able to change sights.

    I know what you mean... and yes, it's totally possible