Zathan's Forum Posts

  • Are you trying to make an installer, or package all the dependencies as one file?

    An installer, like whatever other games.

  • Pc from this decade?

    Sure.

    Pc, and not Mac?

    Sure.

    So, most machines are capable to run WebGL?

    Mac and Linux are not compatible?

    Thanks

  • The node-webkit docs suggests Enigma Virtual Box. 'It's free for personal and commercial use. '

    I've used it and it seems to work fine.

    But seems like this program only create 'portable' executables, right?

  • WebGL is avaible in every pc this days?

    I'm making a game for pc, with node-wk, and I'm worried that people may not see the image and sound effects, the fps gain, etc..

  • Thank you, guys

    I have tried some programs and 'install forge' seems to be the best option for me. It works great.

  • p0tayters

    Yup, it works.. but I'm not that familiar with arrays.

    I think with it you don't need variables... just the array data.

  • I need to use webstorage for a very simple "Last level reached" save. After completing a level, the game will go back to the level select screen with the new level unlocked, kind of like in the super mario games. Ashley referenced it being possible in this tutorial: https://www.scirra.com/tutorials/526/ho ... -savegames

    I cant really find any tutorial or anything on this and Im having a real hard time understanding it. My head feels like exploding trying to make sense of it and Im staring to get frustrated, can anyone please help or something? <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    I need help. Thanks.

    You don't really need any tutorial for this. Let's see..

    Create a variable (something like 'savegame') and give it a 0. So, no saves yet.

    You just need to add 1 to this variable any time that a level begins.

    And in the same event, use the webstorage "set local value".

    Create whatever key and set the 'savegame' variable to the 'value'.

    Now you have the data that you want.

    If you have any questions, let me know <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Contact me by email --> , i can't send PM because i have less than 500 reputation points -_-

    Thank you, dude. But I think that is best if you answer here, bcause other people can see too.

    Inno is very good and i think its what Scirra use for the Construct 2 program. I use Install InstallForge which is also easy to use and free.

    Hm... I'll take a look.

    Thanks.

    Edit: ok.. I downloaded the program, but I couldn't use it I'm very nb in this things..

    Can you please explain me just the basics to do an exe to c2 files?

  • I read this tutorial: https://www.scirra.com/tutorials/880/ho ... ect-to-exe

    But then I read this coment about this "ClickTeam Install Creator".

    "Great tutorial, i just wonder if there are open-source alternatives to the "click team" intall maker..

    Becos they add their own advert in free version, and the paid version is not that cheap."

    So, i found a program called "Inno Compiler"... I downloaded and it seems very complete. And complicated.. lol

    How can I use this on the construct exported files?

  • Ok, I found a solution.. instead of tiled bgs, I'm using 9-patch

  • Bump

  • yup

  • I have tiled bgs in the screen and my layout angle change every time.

    So, it gets very aliased... any tips?

    Thanks.

  • diegoalvess

    But you are using node webkit to export, right?

    If so, i think the linux version never will work, cause isn't supported..

    About the mac version.. did you tested in a mac?

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  • I export any game for linux and does not open, same thing for Mac. How to solve?

    I think there is no way to achieve that.. node webkit only works in mac and windows.

    ps: qualquer dúvida pode me mandar uma pm, sou brasileiro tmb.

    fico feliz em ajudar (se eu puder) hehe

    abraço