Zathan's Forum Posts

  • Problem Description

    The new "jump sustain" feature only works with the 'default controls' activated.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/191 ... inBug.capx

    Description of Capx

    Test with two sprites using jump sustain. Just the one in the left with default controls activated.

    Steps to Reproduce Bug

    • Just jump <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    r180

  • Have you tried with an "else" statement?

  • hehehe thank you, guys

    Now I get it.. in fact, it's very simple.

    As Drakkith Said, "Construct 2 runs events from top to bottom".

    So, without the else in this case, there is nothing to stop the third line of execute.. it will always execute both lines.

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  • I'm just making a simple pause menu. The events:

    WITHOUT ELSE

    This was my first try... for whatever reason, doesn't worked. So, I tried with an "Else":

    WITH ELSE

    And it works fine '-'

    So... my question is: the two methods isn't the same thing?

    Thanks.

  • Scirra Steam Plugin! Please make it happen.

    Yup!

    Of course.. it shouldn't be so easy, but it's extremely important. We need something like that to make our games to steam.

    I know it isn't NECESSARY, but that makes a huge difference.

  • Try to use a boolean variable. Something like:

    When the collision begins, set the boolean to true. And when it stops overlapping, false.

    So.. "if THIS object isn't overlapping THAT object" and "boolean is TRUE", etc etc etc..

    And don't forget to put a "trigger once while true" in this same event, if you want a trigger.

  • "Remove local value"

    What the f.... Noob alert lol

    I really didn't saw this option..

    Anyway, thanks!

  • There is a "clear local storage" action, but this delete everything... I want to delete just a few.

    How can I do that? please.. has to be a way!

    Thanks.

  • Use a global Variable to store the value and link the Vignette amount to the Variable?

    I'm not trying to change it with events. I've just changed the values normally and saved the project... but this change isn't saved '-'

    But now I think it's ok.. probably was a bug.

    Thanks!

  • I'm using layout effects in my project. First, I used the "vignette" with start radius 0 and end radius 128. But I want to change it... and everytime that I put the end radius to 88 and save the project, this information isn't saved!

    What can I do?

  • Node.js 0.11 still hasn't gone stable yet, and as discussed previously the Web API requires that you run a separate server.

    New version of C2 comes with "Updated node-webkit to v0.10.1".

    So... any news on that?

  • Thanks pal!

    now it works, and i post a screenshot for everyone having trouble.

    You're welcome

    One more thing: your first event is ok, but I think you don't need the other two.

    Instead, just create an "else = stop steppy".

    Cheers

  • Hey guys,

    I want to play the sound "steps" for my character, it's a small audio that loops

    I used this conditions

    If:

    Player1 is moving and Player 1 is on floor > play sound "steps" looping

    When i do that it starts to loop endlessly and becomes unbearable.

    Also i tried the

    Player1 is NOT moving and Player 1 is NOT on floor > Stop playing "steps".

    but so far, it doesn't work

    Put the "trigger once while true" condition with the others.

  • Unfortunately not,

    I've asked Ashley many time about saving tabs order on exiting C2, but his always very busy so we need to wait a bit longer.

    Hm.. It would be very useful...

    Anyway, Thanks

  • Bump