Correct Resolution for a Desktop Game

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Adjusting the game screen for different resolutions (Letterbox scale)
  • What is the best way to achieve a cool result on pc? I'm making a platform game with the "window size": 1920x1080.

    Thanks.

  • If your doing it in Construct2 then it only needs to be as big as what looks good in a browser, from what I understand, even the Windows port still uses the Chrome browser workings.

    My space shooter (in my sig) was done in like 800x400 and it sizes nicely in a browser windows at full screen. It really depends on how awesome your sprite images are and at what resolution everything scales right for you.

  • If your doing it in Construct2 then it only needs to be as big as what looks good in a browser, from what I understand, even the Windows port still uses the Chrome browser workings.

    My space shooter (in my sig) was done in like 800x400 and it sizes nicely in a browser windows at full screen. It really depends on how awesome your sprite images are and at what resolution everything scales right for you.

    But what about a desktop game, exported with node-webkit?

    It doesn't need a "choose your resolution" option ingame?

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  • Node-webkit is the one I was referring too, it is built off a browser.

    If your game depends on resolution to look its best or have various levels of graphics you want to show off then by all means allow the user to set resolution. Otherwise pick what your game looks best at. For most games unless you made your sprites pretty small they are going to scale up rather nicely anyways.

  • Node-webkit is the one I was referring too, it is built off a browser.

    If your game depends on resolution to look its best or have various levels of graphics you want to show off then by all means allow the user to set resolution. Otherwise pick what your game looks best at. For most games unless you made your sprites pretty small they are going to scale up rather nicely anyways.

    Hmm hehe

    Thanks, dude!

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