Zathan's Forum Posts

  • It's a problem with the GUI library used for Construct 2. For now Ashley does not want to get into the library itself, and probably won't at any time.

    This should be something fixed on a next generation of editor.

    Hm.. ok.

    Thanks dude.

  • Hey Ashley!

    I think someone already asked you this, but here we go:

    Whenever I go into a big project, I have to rearrange all the tabs again.

    This is a problem without solution or just isn't in the priority list?

    Thanks.

  • Ah, now I get it. Thank you guys

  • There is 4 options here: single instance, window frame, resizable window and kiosk mode.

    Resizable window is obvious.. but what about the others?

    Thanks!

  • Thanks, should be fixed in the next build. The file format change was unintentional, but now C2 accepts either form, so all projects should continue to open just fine from r187+.

    Perfect Ashley, thank you for this quick updates.

  • no risk

    Cool, thanks

  • If you use projects "CAPROJ", it is easy to modify the project file so that C2 can load properly.

    I only use the "CAPROJ" for large projects.

    Otherwise, wait for a new corrected version of C2

    Ah, ok.. I only use capx :/

    But exist the risk of lose all the work?

  • So... what is the best solution for this error?

  • You can simply make the box move at the same time as the player by pinning it to him while he touches it while holding the interaction button.

    not sure exactly without any concept of the circumstances

    But whit this method, if you push the box to a 'cliff', it still pinned on the player..

    And that's why I think the best thing to do is put a platform and a solid behavior to the box... but, as the player have a platform behavior, it treat the box as a wall... so, the movement is 'flicker'.

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  • Hi,

    I know that in the How do I FAQ there is a system like this, but it have several bugs on the collisions between the box and the player.

    If I increase the speed of the player when he is interacting with the box, one begins to 'repel' the other...

    The system is very cool, but just don't work as we really want.

    So... someone already worked on something like this?

  • Remind me of Thomas was alone.

    Yup, it was my inspiration for the art

  • Hello,

    I'm very proud to say that my first serious project is now live on Indiegogo (a lot of work on that)!

    To know more about it, visit the campaign: http://igg.me/at/kanyekiddo

    Thank you!

  • Node-webkit is the one I was referring too, it is built off a browser.

    If your game depends on resolution to look its best or have various levels of graphics you want to show off then by all means allow the user to set resolution. Otherwise pick what your game looks best at. For most games unless you made your sprites pretty small they are going to scale up rather nicely anyways.

    Hmm hehe

    Thanks, dude!

  • If your doing it in Construct2 then it only needs to be as big as what looks good in a browser, from what I understand, even the Windows port still uses the Chrome browser workings.

    My space shooter (in my sig) was done in like 800x400 and it sizes nicely in a browser windows at full screen. It really depends on how awesome your sprite images are and at what resolution everything scales right for you.

    But what about a desktop game, exported with node-webkit?

    It doesn't need a "choose your resolution" option ingame?

  • What is the best way to achieve a cool result on pc? I'm making a platform game with the "window size": 1920x1080.

    Thanks.