Zamargo's Forum Posts

  • What does the CPU profiler say when you run "Debug Layout"?

  • Make sure to disable collision for things that don't need it, turn off "Force Own Texture" on any layer that doesn't need it. Also if you need collision on, make sure the auto collider maker didn't make some complex polygon because if it sits on top of another object with a collider it does a complex collision check 60 times a second. Usually when you are making buttons and forms and they are objects with collision on top of each one another and it has rounded the corner of button ect, otherwise you have stacks of collisions going on everywhere and it can make a GUI menu or screen into a much heavier application.

  • A neat trick about text is if you put it on another layer and enlarge that layer size it doesn't change the size of the text but it does create more definition to a degree where even miniature text is readable and clear just remember to attach the text as a child or pin it or anchor it to maintain it's position.

    The layer you have text on can be larger than the entire project if needed it will just sharpen it up.

  • You could use the cpuutilization function to get an idea of how much impact your project has and then using the set canvas size in the System object to resize until the cpuutilization reaches an acceptable point.

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  • Here is a view, I have mesh distorted lava, moving tiles ect going for like a 3D first person bloody trap land inside of cubes. Will include variation of wall slides, wall jumps surface climbing and rest points. Will have windows with fake audience and NPC bets that affect the game like a live streamed gladiator games type of lore.

  • This is a project that I am working on that has a dot and line overworld map like mario 3 but generates areas like the ones in the pictures below for the level. I plan to include traditional D&D type classes with skill use based progression.

    Regular View:

    Zoomed out view for procedural map visual:

  • This is an RPG I am making with live action tile based movement and combat, it will have a procedurally generated overworld, area and dungeon maps and transitions between cellular automata seeds like cloud weather patterns for encounters and monsters. Events on this encounters will vary from everything to trading encounters to unavoidable combat situations. I have road traffic and city traffic planned as well.

    OverWorld Map:

    Dungeon Map:

  • Thanks for replying Rojo! I will do some exploration on Signed Distance Fields and see what I can discover.

  • I have been messing around with Soft physics example I believe made by R0J0hound

    dropbox.com/s/ray56gskqwpiwfy/jello_c3.c3p

    It uses platforms that also spawn circles at the end to show round physics collision but I also would like to use it with squares or tilemaps ect.

    Does anyone have an idea how I would do this?

    (or) is the roundness to avoid the meshpoints from merging which was more likely with a square shape or something like that?

  • Thanks much rojo, I am going to do some searching as suggested and see if I can comprehend some of the mathemagics going on!

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  • Okay, this is some wonderful examples BUT I was kind of looking to rotate and flat billboard with 2x2 mesh distortion points. I can possibly figure that out from the included examples but the examples given are basically making a full cube or ball out of many mesh distortion points and then rotating that which is much more complex than say a swirling billboard portal or a steering wheel that stands up and turns.

    I remade this post in another question because I didn't know how to modify the title.

  • Basically I am trying to make a steering wheel rotate for a game where you are inside of the vehicle, but in order to achieve this I have to keep it flat because when I stand it up with mesh distortion changing the angle just rotates the sprite away from the driver.

    I am almost sure you showed me the right place to look, even lucky enough to have the grand wizard rojo on it too! Thanks bud!

  • I am attempting to rotate a sprite billboard and just changes the direction that it is facing, but I am trying to rotate the graphic within the billboard instead of making it change directions. Any solutions?

    My Construct 3 suddenly says free edition even though my account is loaded in the upper right corner and under my subscriptions it is still active?