Hi everyone, so I have a game that runs great on any computer with a decent gpu.. but i've found that some computers using "intel graphics" struggle severely.
I'm looking to make an alternative version of the game that is optimized for better performance and I'm curious perhaps what things might be the biggest performance hogs..
My first bet is layers. Do using numerous layers eat a lot of cpu? I'm talking like a layout with 5-6 layers. I broke things down for placement to be easier by moving buttons / text / background / etc to different layers. never more than 6.
www.8bitwidgets.com is the site. I am using several filters as well. these too might be the culprit.. and i'm going to see about disabling those as well. using 6 layout effects.
I don't think I have any special objects going on.. local storage.. limited particle usage (performance suffers on layouts that don't use any particles). I know how expensive on the cpu particles can be.
This lag is an overall lag. On my work computer it's really bad, but this is good because it helps me simulate what's going on..
I noticed if i reduce the size of my canvas (make the window smaller) the performance improves drastically.. so resizing the canvas was an idea, but i might also depending on what features that get cut out help with performance i'll see about disabling those things.. like layout effects.. etc..