I have been messing around with Soft physics example I believe made by R0J0hound
dropbox.com/s/ray56gskqwpiwfy/jello_c3.c3p
It uses platforms that also spawn circles at the end to show round physics collision but I also would like to use it with squares or tilemaps ect.
Does anyone have an idea how I would do this?
(or) is the roundness to avoid the meshpoints from merging which was more likely with a square shape or something like that?