YusiDJordan's Forum Posts

  • partner.steamgames.com/apps/landing/3083120

    I would never have been able to develop this game without Construct 3. I've used all the features I could get my paws on, and you guys have been unbelievably helpful on this board. I've used the 'How do I?' topics more times than I care to admit.

    IH is a game about casual cooking of arab foods in america, but in reality it's the true story of my family member's escape from Iraq and dealing with his own psychology.

    It's Pixel art and 2D - but some parts are even in 3D, and I've done tons of stuff that would never have been able with my skillset without Construct.

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  • Please post a screenshot of events.

    If you are using random() expression, it returns a float number, so it will never be equal to another number. Use int(random(100)) if you need an integer number in the range from 0 to 99

    Brilliant. Thanks!

  • I've got one variable which gets a random number assigned, and another value which is fixed at another number based on a player action.

    just using COMPARE TWO VALUES and setting the variables in the slots doesn't work for me.

  • I've activated and fixed achievements, it works well and triggers the sound and everything when I unlock said achievement, but the problem is I can't see the popup.

    Any idea how to make sure it shows up? It does show up when I trigger Steam overlay, but that also shows the entire rest of the steam overlay.

    Edit: I'm using Webview.

  • Select the events and press r

    That's insane. I need to be better at reading the guides. Thank you!

  • You are looking for the 'Persist' behaviour. Add this to the enemy and it will retain its state and values between layouts.

    I love you.

  • Simple stuff like selecting a whole row of events and changing the object being referred to in the 'if mouse clicks object' and replacing every string of x with y by searching withing a certain selection.

    I can't tell you how often I've ever had to save the game folder and open it up in Notepad++ to change things, or just copy-paste 40-odd events for something that could be far more simple.

    Does anyone else have this issue?

  • Gorgeously beautiful artwork and screenshots!

  • I want the engine to remember if I've killed a certain monster in a certain level. I have instance variables which say if the monster is dead or not.

    problem is, when I go to another layout and return, the monster is alive again... How do I keep instance variables from resetting?

  • A pal of mine has an ultrawide screen (5120x1440) and my layouts show up all the way out on the left of his screen. Is there any way to center this?

    The fullscreen mode is set to letterbox integer scale and the game resolution is 1920x1080.

    Also, I included the fonts in the ´fonts game folder but for some reason they don't appear on his computer while playing it. I've exported the game in edgeview.

  • I think this is the secodd time you've fixed one of my problems lol. Thanks!

  • Basically, I want to program in that the player can shake an object with the mouse, and that then sets a variable.

    Any way to do this?

  • When on a different system, I'd ideally like for the game to display and render the custom fonts without having to make the user install the fonts on their own.

    Is there a way for me to include the fonts in the exported game?

    Fixed it! Just to let people know, it's as easy as clicking on Fonts folder and importing the wanted fonts.

  • When on a different system, I'd ideally like for the game to display and render the custom fonts without having to make the user install the fonts on their own.

    Is there a way for me to include the fonts in the exported game?

  • Yes there are global layers construct.net/en/make-games/manuals/construct-3/project-primitives/layers

    Thanks! One question:

    Will I still have to copy over the code from the Event Sheet to every corresponding Scene Sheet?