yme's Forum Posts

  • Probably not related to your issue, but here's how I am currently getting away using an old 3rd gen iPad (for testing one of my apps). The sounds work even though the system is something like iOS 9.3 (can't update any further cause the hardware is ancient). So this is how...

    I'm using C3 with C2 runtime (advanced settings). Import sounds as m4a files. (You should be able to convert wav files with C2 (if you own it that is, if not Audacity should do the trick; import to C2 and export project to web/html, then locate media folder to grab them). When exporting to html, choose minify mode: simple (none doesn't seem to work; haven't tried advanced), leave the two boxes unchecked to be sure to have it the same as me (deduplicate and recompress unchecked). You can't use features meant for C3 runtime (such as the new functions), so this only works for simple projects.

    C3 will convert the project to C3 runtime every time you launch, so be sure to go to advanced settings to change it each time you start working.

    Oh almost forgot, preview doesn't work. To test, I need to upload all files to my own server.

  • Yes please, or even just audio communication at first. I'm developing educational apps (teacher - students) and it would be cool to have the possibility to not only share the screen input (the way it is currently) but to also have a voice chat.

  • Post file pls.

  • I actually didn't modify your regex at all. I simply moved the code around, some events were running each tick, so moved them accordingly, and the one disabled action was replaced with the action you have now. I'm sure you can improve on the regex btw, but please explain more so that I or someone else can give you exactly what you are after.

  • You set it private or something can't view it.

    Can you post the code here and tell us what you need it to do?

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  • ThePhotons

    I fixed the issue with my game's browser version not working!

    The "protocol" was set to ws and not to wss... Just found out while browsing this forum. When should I use ws and when wss? Can I just let it at wss, or are there certain exports that are not compatible?

    Another small question:

    When I used high code numbers in the "raise event" like 2000+, the events would not be called at all. Is there a pattern, or should I use the lowest amount of numbers?

    Also, is it better to use many raise events for different things, or should I use only one or two raise events, that store most of the data in them?

    I think wss is for https and ws is for http. So if the game is played on https://website.com, then choose wss.

    If I remember correctly the possible event numbers are 1-250 (meaning, that you can only use those). Someone correct me, if wrong.

    As for the last question... I personally use both methods (token thingies and separate events), but not sure which is more efficient.

  • Any estimation when voice chat and local/wifi/lan multiplayer will be available?

  • Thanks macube. Guess have to use built in MP while this gets fixed.

  • I tried to edit to add to my previous post...

    Think it was sprite action - load image from url

    but like I said, buggy.

  • There might a bug on the pasting, though. Check the bug reports section. And I personally tried doing it (spent 10+ hours). I think it's not currently possible to paste correctly into an object after resizing, which defeats the purpose for me (mobile game, that needs both portrait and landscape). And yes, I used all kinds of pixel ratio thingies in my calculations. What I'm doing atm, is I only have the game landscape mode, so all players need to have their devices in landscape mode to play.

    Edit...

    To clarify, think it was sprite action - load image from URL

    but like said, buggy.

  • Maybe zoom in a bit to make room for shake, then back out, when done.

  • Although a Construct 3 user, I desided to revive this old C2 topic. So one vote from me too (didn't feel the need to create a new thread, so actually asking for this feature to be added into C3). I do use groups, and collapsing and expanding them is nice, but would be nice to have this also for events.

    My event sheet is quite big, almost 1000 events atm. After doing "find", it leaves events expanded (C3, haven't used C2 much). Sure I can always collapse everything with the "collapse all groups", but next time I open that group, many events are expanded. (Events that have contained a word I have previously searched.)

  • Try switching to Construct 2 runtime in project advanced settings.