xDevWizx's Forum Posts

  • 11 posts
  • Like Sesetenes said, Just a normal sprite is better than a tiled one.

  • I am not lagging with my game. Also check your loops.

  • The View tab, you can show the grid, and activate the snap to grid option.

    Yeah you are right! Thank you so much

  • You can make the tile snap to the nearest 32x32 coordinate. I made a quick example below:

    [attachment=0:chrjudwl][/attachment:chrjudwl]

    (you can use tab to show or hide info on the tiles position)

    Is that what you wanted?

    Yeah like this, but in the editor, but how?

  • How can i make it so the editor will move the objects by 32 pixels with drag & drop and not 1 pixel?

    I mean my terrain sprites are 32x32. But it is hard to place one exactly near the other one.

    I downloaded an example and in the example I was able to move the objects by 32 pixels and not 1.

    If you know how, please tell me, it will really help me in mapping.

  • Hello.

    I am new to this engine.

    But i got a question. How can i make a level up system? (xp, power boosted in each level)

    Thank you. Maybe a video should be helpful.

  • Yes, but the stat crunching and data manipulation aren't for the feint of heart.

    What do you mean?

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  • yes it is, hope I answered your question

    If you want to know how:

    Read about arrays and instance variables. A combination of both should help you get starting.

    I will read them later.

    Also thank you

  • Is it possible to make a rpg with construct 2 that you catch monsters, level them up, power them up?(I am not a pokemon fan, but this is the kind of game i wanna game)

    As a C2 user: no language. Under the hood and for plugins: JavaScript/HTML5

    So in Construct 2 you make games without coding?

    Hello!

    I am new to the forums (first post ).

    I am downloading it right now and I have a question.

    What language(s) does Construct 2 use? (I know a bit of Java, Python, c#, javascript, basic, flash).

  • 11 posts