Sestenes, xDevWizx - Does the method will gives negative effect to the performance (if you use too much tiles of sprites)?
A rectangular tile background of 40x40 tiles will be rendered in one pass, and one single draw.
40x40 sprites however will be rendered separately, which will increase the time needed to not only render them, but also to tell the GPU to start the draw, it is also an hassle to do it manually.
C2's features, unless particular cases, should not be avoided in cases they are meant to be used.