xanxion's Forum Posts

  • cranberrygame

    Text to speech works great now, but how about flashlight? and PhonegapPowermanagement?

    to keep the phone active (no sleep)?

    ludei

    also, the "on mobile back button pressed - browser close" dosnt seem to work.

    i can't exit the application.

  • ludei

    C4rtman

    Unfortunatly, that didn't work here. The scaling is now too big :O

    It seems like its now 4 times too big, instead of too small.

    Some info:

    Layout size: 462, 860

    WebGL = off

    Letterbox Scale

    Cocoon IO compiled with canvas +

    I used this code to replace the old:

    this.isRetina = ((!this.isDomFree || this.isEjecta || this.isCocoonJs) && this.useHighDpi && !this.isAndroidStockBrowser);

    ** EDIT **

    Works now, i just had to set WebGL back to on.

    Thanks for the quickfix - will this fix be implemented in the compiler at some time?

  • Thanks a lot cranberrygame.. That's a pretty cool feature!

    I hope it works. Now the only problem, is the scaling issue. But that is ludei i need help from!

    The scaling issue is a bit weird. When i click the middle of the screen where my button should actually be, then it activates. But the button is way down in the corner. o.O

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  • cranberrygame do you know if your Text To Speech plugin works with Cocoon.io?

    • i installed:

    Speechsynthesis

    org.apache.cordova.speech.speechsynthesis

    but no luck

  • I finally build an apk.. But there's an scaling issue, its not filling the whole screen. It sits in the down-left corner.

    And text to speech doesn't work. (Cranberrygame text to speech plugin)

    But the apk filesize was awesome.. but yea. No luck this time

  • I think the new compiler is to complicated. I don't get it. Do i need to edit xml files, and remove files from the exported cordova application? i liked the old method better. This is much worse...

  • That sucks, i had a great idea with this...

  • There dosnt seem to be any sound in the example.

  • oh man, this is too awesome! great effects!

    Is this possible to make for C2?

    https://www.shadertoy.com/view/MslGWN

    Im in love with this one! o.O

  • Im super excited about Hololens, if C2 could be played with hololens on the wall (2d) that would be awesome. 3D wont be possible im guessing.

  • Are you using the new Cocoon Beta or the old one?

    • i haven't made a game for mobile with pathfinding, but i guess it should work..
  • Why are we even talking about plugins and behaviors, a more important issue is the export options!

    I have several games waiting to be released. And i have optimized them all for around a half year. Still not good enough for a release... We need a Custom Scirra Exporter or Scirra could buy Cocoon.io and develop it

    Nah, nevermind. - I'm dreaming

  • make that 16 animation frames for a smooth rotation. Not sure what's best to do?

    Anyone?

  • So i'm guessing it would be better to animate a sprite, to make it look like its rotating instead?

    that would be around 6 animation frames, and i'm guessing with a speed of 10.

    Would that be a better solution for mobile? or will it be the same?

  • [quote:15xzfyu0]We already support Ludei's Cordova-compatible platforms, and if Canvas+ happens to work for your game, you can already go ahead and publish with it. So don't we already have that? You can choose whichever export option works best for you.

    Ashley I was thinking a service exactly like that, but run by you aka Scirra, so we wont have so many problems and bugs - but also the waiting time for things to be fixed when they they pop up, would be greatly reduced if it is run by you. Its always problematic with third-party exporters, because they don't focus their time on C2, but a collection of game makers out there. I'm not just putting this out there, i'm actually pretty comfortable that it would work.