X3M's Forum Posts

  • matriax Ok

  • matriax It is because spotlights have a complicated setup, they are hard to configure and may take some time to figure out the correct settings, because they need extra parameters unlike the other lights.

    Detailed explanation:

    A spotlight consists of a cone which has a target, Deltakosh made this target a world position (X,Y,Z), which is unconvinient for us C2 users because we can't determine the exact position which we want our spotlight to be casting on. So to solve this, I've set the target to be an offset instead of a position, the offset's origin is 0,1000,0. This means that when you create a spotlight without changing anything in the properties, even if Target is 0,0,0 , the spotlight will cast 0,1000,0 , so that the spotlight will be shown to you like this:

    Target property is an offset of X,Y,Z . If it is 0,0,0 , then the spotlight will target the position 0,1000,0.

    If it is 100,0,0, then the spotlight will target 100,1000,0 , so it will display like this:

    If you have a better idea or configuration for it, then tell me.

  • Could you add accelerometer options? For example, as the occlusions of the Touch object. Thank you, and your plugin is amazing!

    I can't because it's not a feature of the Airconsole controller API, the

    onDeviceMotion[/code:o7c6trqv] event resides in the main Airconsole API, so you need to contact @Psychokiller1888 so that he implements it in his plugin.
    
    [url=https://developers.airconsole.com/api/api-1-6-0/AirConsole-Controller_Inputs.html]https://developers.airconsole.com/api/a ... nputs.html[/url]
  • matriax I'm posting an update soon.

    newt lol, its like captives who haven't been fed for days and then Ashley the prison keeper passes by the cells and throws some bones at them.

  • matriax Fixed , between it should be mesh27 and not Cylinder27

  • matriax No they are the same, you simply execute the function with Browser->Execute javascript.

    I will give you all the parameters you will need, although I'll post a video tutorial on my youtube channel after my basic tutorials :

    The scene object:

    this.runtime.scenes[ID]

    ID: Is the scene ID you set in C2.

    Example:

    Browser  |Execute javascript "this.runtime.scenes[0].clearColor.r = 255;"[/code:1haseumt]
    [b]Explanation:[/b] Change the scene 0 red color to 255.
    
    [b][h2]The mesh object:[/h2][/b]
    this.runtime.scenes[ID].getMeshByName("&"'mesh"+UID)
    [b]UID:[/b] Is the mesh UID.
    [b]Example:[/b][code:1haseumt]Browser  |Execute javascript "this.runtime.scenes[0].getMeshByName("&"'mesh3'"&").visiblity = 0.5;"[/code:1haseumt]
    [b]Explanation:[/b] Set the opacity of the mesh with UID 1 to 0.5
    
    [b][h2]The light object:[/h2][/b]
    this.runtime.scenes[ID].getLightByName("&"'light"+UID)
    [b]UID:[/b] Is the mesh UID.
    [b]Example:[/b][code:1haseumt]Browser  |Execute javascript "this.runtime.scenes[0].getLightByName("&"'light4'"&").intensity= 0.0;"[/code:1haseumt]
    [b]Explanation:[/b] Set the intensity of the light with UID 4 to 0.0
    
    [b][h2]The camera object:[/h2][/b]
    this.runtime.scenes[ID].getCameraByName(name)
    [b]name:[/b] Is the name you have given to the camera in the left properties tab (Property above scene ID )
    [b]Example:[/b][code:1haseumt]Browser  |Execute javascript "this.runtime.scenes[0].getCameraByName("&"'myCamera'"&").position += 1.0;"[/code:1haseumt]
    [b]Explanation:[/b] Move the camera named myCamera by 1 on the X axis
    
    Visit [url=http://www.babylonjs-playground.com/#]the BabylonJS playground[/url] to experiment with your code
  • matriax There is no automatic optimization unless you assigned the Scene Optimizer behavior to the scene.

  • matriax You can already execute BabylonJS code in C2, I'll post a tutorial on youtube later.

  • matriax Target camera does not have an ellipsoid. Each camera has its own parameters.

  • matriax I need a simple recreation of the bug if you don't mind, just a small capx. Or tell me how I can reproduce it.

  • Icons and splash screens are not mandatory, at least for me when I'm building my JS games for testing purposes.

    You should only fill them when you're going to publish your stuff online.

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  • Dude, you set the game's first layout to "Layout 1", which is a prototype I guess, you're just confused, delete the Layout 1 and Event sheet 1.

  • matriax Does your OBJ model have physics behavior ?

  • The camera is meant to be moving freely if you don't activate physics, hence the name Freecamera. These are things that are normal and that were made by the BabylonJS devs.

    A Freecamera goes forward when you press W and backwards if you press S, it takes under consideration the rotation of the player.

    So if you wanna make your own settings, then I recommend you change to Targetcamera instead of Freecamera, that way the camera behavior won't interfere with your settings and controls.

    On keypress W:

    Set camera position to (Camera.FrontXPos(1),Camera.FrontYPos(1),Camera.FrontZPos(1))

    On keypress S:

    Set camera position to (Camera.FrontXPos(-1),Camera.FrontYPos(-1),Camera.FrontZPos(-1))