wretchedshark's Forum Posts

  • is there a way in C2 to make a hyperlink on text inside of a text object, not using the browser plugin.

    example: this link

    the html equivalent is "<a href="URL">text</a>"

    like that ^ <img src="smileys/smiley1.gif" border="0" align="middle">

  • any revenue you gain, be it pay to play, purchased app or free with ads puts it into copyright territory where whoever the licensed copyright holder can claim it.

  • curious if you have an approximate time frame to put out your first team game, will it be a month, couple months, year?

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  • Joannesalfa - trigger once doesn't always work as expected, also triggering minerals added by animation frame leads to weird problems. because every tick that it's on that animation frame it will continuously add 10 minerals.

    you can try adding a harvest time variable that counts down every dt while harvesting and then when it = 0 > add 10 minerals > reset harvesttimevariable

  • not sure about logging in and such but i believe you could save their progress with webstorage. if you have a bunch of variables to determine if they have a card or not just set webstorage local key to the same and then when they start again call up all those values from webstorage to set the games variables.

    player gets card1 in a drop > system - set varible "card1" to 1

                                > set webstorage local key "webcard1" (i'm not sure if they need to be different names or not)

    onstart of layout > system set variable "card1" to webstorage local key "webcard1"

  • MarkP - here is a range based gravity system i helped someone else with. basically (it's all based on the value set for the instance variable range of the object "sun" so you only need to change it once to change all this code) it applies more gravity the closer the player gets to the planet (or sun).

    it checks for the distance between the player and sun and applies gravity (force) accordingly.

    <img src="https://dl.dropbox.com/s/4hpqu53fjysm0rj/gravity.jpg" border="0" />

  • BACLog - your slide left condition is setting the x of the player, which if they are moving they will just phase up and over stuff (this is how the endless runner illusion is achieved, they never get stuck on anything by constantly setting the X of the player)

  • Joannesalfa - the trigger once condition in setting the state is what's doing it, because it's telling it only do this once. so once they have been set to "harvest" and that becomes untrue and then true again it will not re-reset to harvest and will keep walking. i think anyway, this fixes it:

    <img src="http://i45.tinypic.com/10zn78w.jpg" border="0" />

  • InvaderX - or use mod(%) ... daysvariable % 11 = 0 > add 1 to monthvariable

    mod(%) is modulo.. remainder, so when days divided by 11 has a remainder of 0 add one to monthvariable

  • lets all make one together! :P

    InvaderX - it all depends on your game really, is it slow days or fast days or meant to be shortened. a lot of that stuff seems to be best figured out through trial and error.

    for example if you make food scarce in the winter (or something) then try setting your game to play so you have to play a whole how many months of winter and see if you get bored/frustrated/etc by the time it takes to go even partway through it.

  • czar - families will do this, you need a license to use them. you still all these solid objects in a family and then go:

    player - on collision with familyname -> destroy player (or your desired action)

  • InvaderX - what's your time system like? do you have a day counter or anything like that?

    i would add to a season counter everytime the days equaled a certain amount.

    • daysvariable %(mod) 30 = 0 > add one to months counter

    when months gets to thirteen (so you will have the 12th month) reset it to 1 and then create the conditions for the seasons based on the months counter.

  • you guys should all check out monoprice.. they're re-branded UC Logic tablets and for under 100$ (for the biggest size, mine was 50$). i like the feel of it better than my 200$ bamboo create tablet - i draw with it on my lap and it always felt a little to light for my taste.

    the only thing i would recommend if you go with a monoprice is to buy their other pen, the bamboo create pen has a nice slim profile (used to drawing with a pencil here) and the stock pen for the monoprice is kind of huge for my small hands. and considering you can get a 48 pack of batteries from a bargain store for 6$ (less in the states?) it's worth it, my pen hasn't run out of battery yet.

    also paint tool sai, amazing program (abandonware) but still with the 58$ you'll throw down for it. there are only a few things PS does that i wish SAI could do too, but it does lineart like a boss :P

  • CrudeMik - that's awesome looking! looks like it has a very frenetic pace to it, reminds me a bit of geometry wars.

  • r4dicaldreamer - i updated the capx, does this work for you? (the gun was not fixed for reference of the new head movement)

    https://www.dropbox.com/s/83dvwmk44j3o6xp/aimingPlatformer.capx