Wolph's Forum Posts

  • Thanks for the reply, that looks like a good solution, thank you!

  • Thank you for the response, I'm not sure I understand how to do that, here's an example of whats happening.

    I would like it to continue, rather than halting completely at Z, or 26, the end index.

    So it kinda works, halfway there! Any suggestions?

  • Hello, having some trouble here.

    I'm trying to create an "Enter Initials" dialogue. I can get it to increment through the alphabet once, but it doesn't continue to increment!

    Every time I click the arrow, I want it to increment the alphabet, example ( click arrow, set text A, click arrow, set text B, etc )

    In my example, it increments just once, then never increments again.. So I click the arrow it goes to Z, then it doesn't increment when I click anymore.

    Any help is greatly appreciated.

  • ...Incredible response time, that fixed it completely. You sir, are my god. Thank you so much!!

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  • Hello, I'm experiencing a bug that I just cant seem to squash.

    While using the Bullet Behavior on a 16x16 Ball Sprite, (Speed = 200 // Gravity = 10 // Bounce off Solids = No // Set Angle = No),

    The ball will occasionally get stuck bouncing back and forth Vertically or Horizontally forever.

    For instance , || O -----------||----O---------||--------O-------||----------O--||------------O||

    In the events, I'm using, "Ball is overlapping Collider?" > Bounce Bullet off Collider. How can I adjust this so that it will never get stuck using the Bullet behavior?

    Any help is greatly appreciated, this is basically the last game breaking bug in my game!

  • Hello, experiencing this same issue, upgraded to Construct version 205.2 from 200, latest Nvidia Drivers GTX 760, upgraded from driver version 347, bug is still prevalent.

    It happens when I drag an object on the canvas while there's already an object with Warp Effect on it. The new object's get warped from the object with the effect on it. Deleting the Warp Effect object and re-adding it to the canvas removes the effect on the new objects. The bug only happens to new objects added to the canvas when an object with Warp Effect already exists on the layout.

  • Okay it was my Audio Settings, Playback Devices > Speakers > Properties > Enhancements, Uncheck Loudness Equalization. That fixes it, strangely it only equalized the music in Chrome... Anyways thank you again!

  • eli0s Love reason number 2, but unfortunately I am not experiencing that phenomenon.

    I have narrowed it down to my hardware/Chrome, I tested on my other computer in Chrome, and it works fine. So perhaps something is dynamically adjusting the volume from Chrome or my audio settings. Anyway, thank you for the response guys! I think I can debug it from here.

  • Hey, thank you for the reply!

    It seems to be a problem related to Chrome, as testing in IE has revealed the problem only exists in Chrome.

    https://www.dropbox.com/s/t8btg6l6jmt8kgh/MusicVolumeProblem.capx?dl=0

    Just press the Sound button, and the music volume will get very low. Appreciate your time, thank you.

  • Does anyone have this problem or similar?

    Using the On start of layout, play music works fine, until a sound is played at which point the music volume gets so low, is there a fix for this? I may just be overlooking something with Audio. Any help is greatly appreciated, thank you.

  • I can't seem to find any information about this, and I'm positive that I can't be the only one experiencing this. The music just gets very quiet when a sound is played for whatever reason. The music should just play in the background at a locked volume and not be dynamically adjusted. I have tried a lot of things, and I am out of ideas. Is there a way to do that? Cause I'm stumped. Thank you!

  • I know the host broadcasts the "message" ( Global Variable) to the peer, but say, how would I have the peer update the Host with his global variable?

    i.e., On clicked, add 1 to Rematch(Global Variable). If Rematch is = 2, then do stuff.

    Currently I cant wrap my head around where to broadcast the "rematch" message. Each side just puts there own Global Variable to 1, rather then syncing.

    I have searched forums/google, and looked through the multiplayer tutorials, yet I still cant find anyway for the peer to add his value to the variable and sync it with the host. Any help is greatly appreciated, thank you!

  • Thank you fellas, I don't know why I didn't consider using "loopindex", thanks a lot!! Just reduced that nasty function call to one line! Bravo!

  • Say I have an object, and I want to use one expression to say, "Create Object / Set X to +8 of last created object", and then repeat that 20 times with the one line and the repeat condition. Currently the objects just spawn on top of each other instead of to the right of the last created object.

    It seems simple enough, and maybe i'm just tired, but my workaround involves 20 lines in a function that just creates 20 objects at a new X value for each. i.e. ( Create Object / Set X =40, Create Object / Set X = 48, etc,

    So this simple expression would remove this function call, and about 25 lines!! Thank you guys!

  • Actually, if this is only an implication of an object creating itself upon destruction, could it not be fixed by disabled the action "Create"/"Spawn" when it is an object creating itself by checking for objects that create themselves after destruction before Restarting?

    ie, Disable "Create object" when it is an action of the condition "On Destroyed" only when its creating the same object.