wmsgva's Forum Posts

  • Interesting topic.

    Been reading through several of the posts and notice that the discussion mostly focuses on ideas and how to translate them into a game. I'm not sure however that this is the most important focus, as in many cases there will be a big difference between your initial idea and the final game.

    I would therefore suggest the following:

    • Walk around, explore, take notes in all sorts of areas until you find an idea you find appealing
    • Avoid wanting to create the Nth version of an existing game. A trap many indie game developers seem to fall into... (unless you're just doing it for fun)
    • Find a great team of people with complementary skills and a desire to get things done. You will rarely as a single person have all the skills required

    to create something great (storytelling, playability/motivation & UX design, programming, graphic design)

    • Create a very basic first version to demonstrate the basic game mechanics and get out there to test with as many different people as possible in your target audience
    • Learn by these tests, improve and iterate until you have a game which people find great

    The main issue I find, is to find people to create a great team, as it involves:

    • Finding the right skills (that's not the most complicated part)
    • Finding people who get on well and truly commit to the project (can sometimes be an issue)
    • Finding people with an entrepreneurship mindset, who agree to work on a project without any immediate revenue (I find this is often difficult to find, as

    people with true skills will often already be freelancing on a variety of projects and may not want to commit several months to a project with the uncertainty

    linked to projects at an early stage)

    Any thoughts?

  • Perhaps due to C2 crashing with elements remaining in memory. Have you tried restarting the computer?

    Otherwise, could also be worth trying to reinstall C2.

  • Ashley Great, hadn't noticed this. Thanks for the great work.

  • Has anyone been thinking of creating or has created a C2 plugin to enable text to speech within games?

    It would probably involve using the Web Speech API: https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API/Using_the_Web_Speech_API

    Thanks for any insights.

  • I am wanting to create a visual editor for the serious game scenario engine I have written using C2.

    Before spending lots of time on this, I was wondering if anyone had created a C2 plugin calling upon an API such as http://jointjs.com/ or

    another similar solution?

    My goal is to create a C2 application in which you can add graphic boxes with various properties, click and drag them

    around, delete them. The end result created by the app's users would look something like this: https://www.dropbox.com/s/5wotrr262br36bs/Dataflow_Designer.png?dl=0

    Thanks for any further insights.

  • Currently no time to further refine the plugin.

    I would suggest, if enough people are interested, that everyone requests this feature be part of the

    standard audio plugin. It shouldn't be difficult for Scirra to add this in and it is MUCH EASIER for

    their team to ensure compatibility on the large variety of platforms C2 supports.

  • Strange, as never had this issue before or seen anyone else with it.

    Have you checked your disk for errors, viruses? Anything special you may be doing while your project is opened in the editor which may

    lock the disk in any way?

  • delgado You should have a look at the Tin Can website to get a good idea of the usage of the API. This plugin just allows to call upon some of the Tin Can API's functions.

    Check https://tincanapi.com/overview/ for a good introduction.

    PixelPower Thanks, my graphic designer has done some great work (these were built using 3DS Max) and I can confirm the programming was quite a venture (there are currently over 2'500 events and improvements are ongoing).

    All the interactions between the objects (which are cut-out of the 3D scenes as graphic objects using Photoshop) are managed from the scenario, which is entirely in an external XML file (it makes it possible to add/change interactions and their consequences on the fly). The game is also multilingual, with all textual content being in an external XML file also (makes it easy to add new languages).

    PixelPower I wasn't in any case implying that Scirra isn't doing a good job. My only criticism was about announcing a new product very long before it was even close to being in alpha version. It only makes people start posting many questions (...) which the team may not be ready to answer because things are still very undefined.

    Regarding the platform, I have yet to put the website together to showcase it, but I have been working on a first game using the platform which is based on helping companies make their staff more sensitive to cyber-security issues. You can find out more about it here: https://www.securitygame.biz/en/index.html

    Let me know if you have any questions.

    Bleenx I already own a full C2 license for quite a while now and have been working for the past 12 months on a major development using the tool (a serious game platform, based on a scenario engine). I was only looking forward to C3 for some further flexibility it may provide, whilst keeping C2 compatibility.

    PixelPower Your statement doesn't make sense from a logical standpoint. You can't state bringing more people would be complicated at this stage and also argue that Scirra is keeping everything secret to avoid anyone copying. Either it's complicated to bring someone up to speed on understanding the inside of C2 and future C3 functionality and then it would be very difficult for competitors to copy or it's not and then Scirra could hire a few more developers. If you had looked at my post properly (but perhaps you're the mentally dull person - no need to insult people, at least that's not what clever people do), you would have seen my praise for Scirra's support of C2...

    Ashley I understand your point about voting, as it's the same in marketing: if you ask people about what they would be ready to purchase and at what price, people's feedback rarely matches their future actions...

    Returning to the initial reason of my post, I can't help question Scirra's approach regarding communication around C3. Whilst a bit of teasing is a great thing, you don't publish information to raise people's interest and then keep silent for the next year or two. It's just a waste of everyone's time. The point I was trying to make and which hasn't been answered, is that related to Scirra's development staff. How many people are working on C3, while C2 is still be maintained (and you do a great job at this)?

    I mean, if you're split between C2 maintenance and C3 and have only 1 or 2 other developers working full-time on C3, it may be another year or two before we see this new platform. In that case, wouldn't it be interesting to raise some funds via crowfunding or investors to have a larger team working on this?

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    Would be great if Ashley could create a section in the forum or on his blog with regular updates about C3.

    It's clearly a long way from being ready, but it would be nice to have a list of definitive features and perhaps the ability to vote on some features if they

    seem complicated to develop (as exists for Game Guru, see: https://www.game-guru.com/feature-vote).

    Perhaps some insights regarding pricing would also be useful. Although some people complain about the price of the full version of C2, it's not really expensive

    in view of its capabilities. Perhaps the team at Scirra should reflect on several versions of C3 (basic, professional, enterprise) with different features and

    a higher price tag. This would allow the company to hire more people, as it looks as if Ashley does most of the development work as far as I can see (this may

    help explain why C3 doesn't seem to be making much progress, or at least nothing being really communicated about it).

  • Yes, tested on Chrome (latest version).

    Need to have some other people test to see if they can reproduce the issue.

  • Hi JackieChan, I tried to reproduce using your Capx, but it works fine for me (text reflects true mouse button status).

    Are you using the latest version of the graphic card driver? Have you tried with another mouse?