winkr7's Forum Posts

  • Hello;

    Bullet is a great behavior, but we also could use a homing rocket behavior with these properties:

    A target UID it homes on.

    A max turning rate (like 5 degrees per second)

    an initial launch speed and direction

    an acceleration

    a Max Speed

    a fuel or range limit

    a flag for "explode" when out of fuel or target lost

    A flag for "explode" when within a certain distance of target

    an on colision notification

    It looks to me like altering the Turret behavior (because this behavior aquires targets) and blending

    it with the pin behavior (since this behavior tracks a target) might be the way to go.

    Thanks for your time.

    yours

    Winkr7

  • Thanks RamPackWobble and LittleStain;

    I can get the turning rate limit this way and thanks for the help, but there are other rocket behavior features--it runs out of fuel, accelerates initially. I was hoping we had a rocket behavior somewhere,

    I guess I can post this as a request.

    Once again, thanks for your time.

    yours

    Winkr7

  • Thanks Frostyelk.

    But I was looking for something more involved--ie suppose my rocket has a max turning rate? Say, 5 degrees per second?

    Anyway, thanks for your input.

    yours

    Winkr7

  • Hello;

    I want to shoot a rocket at a moving target, I want it to home onto the target.

    Is there a behavior for this similar to the bullet behavior? I don't see one.

    Thanks for your time

    Winkr7

  • Hello;

    for me it was giving up trying to write the game I want to write, and instead writing the game C2 is designed to help you write.

    yours

    Winkr7

  • Rojohound;

    Thats a very good idea.

    Thanks alot.

    yours

    Winkr7

  • Hello;

    I want to know how much (start degrees to end degrees) a sprite subtends from a point of view at viewx,viewy.

    Close sprites will take up bigger angles than ones further away. So a box might take from 10degrees to 37degrees of my "view". As it moves away it would only take 13degrees to 32degrees.

    Thanks for your time.

    yous

    Winkr7

  • Hello;

    I want to use the XML addon, the load command:

    </>XML load XML document from string "blah blah"

    My xpath calls work fine when "blah blah" is the actual XML text (minus all " of course).

    But XML has lots of "" marks in it. How do I get it to accept the "quote marks" and not confuse

    these with the ones that have to start and end the string.

    IE " something <en="blah"> something something" wont work since there are quotes in quotes.

    thanks for you time.

    Yours

    Winkr7

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  • Hello;

    Request for Behavior: I have a sprite I want to leave alone, I just want whatever its current animation frame is

    to show somewhere else. A mirror of it at a specified X,Y. A more advanced version of this behavior would let me

    alter the mirror (black and white only, stretched, enlarged, outlined) etc.

    Right now I have to clone the original sprite to another sprite and show that instead.

    thanks for your time.

    yours

    Winkr7

  • Thanks both of you. I will clone my sprite.

    yours

    Winkr7

  • Naji;

    Good work. Simple understandable behaviors are always useful.

    Thanks.

    yours

    Winkr7

  • Hello;

    If a user clicks on my sprite he wants an info summary over at the side, and I want to show the current animation image of the sprite he clicked

    without moving the sprite over to the info area. So I need to leave the original sprite alone and just show its image again somewhere else.

    What is the easiest way to do this? Do I have to clone the sprite?

    thanks for your time

    yours winkr7

  • Thanks blackhornet

  • Hello;

    How do I exit a function part way through it? return Value? is there another way if I don't want to set a value and just want

    an early exit?

    does a function ever execute any code after the return value statement?

    thanks for your time.

  • Thanks Xavier. I can set a break point in every tick, so at least I know it works.