Windwalker's Forum Posts

  • Dylan Atkins JIMMY IS RIDING THE SHAI HULUD!

  • Nice little game, very easy to play and quite fine mechanic. Open to further improvement as well. I hope you get to somewhere it this as base. Maybe just a little bit more power to movement, but maybe that's just me.

    Good luck on ludum dare

  • I can take the smell of a gameplay mechanic of something really unique and cool but just can't pinpoint it...

  • It's really refreshingly nice... Found myself drumming for 20 minutes... (to no meaningful end, but it was art for me anyways... a sort of arts.) thanks for the opportunity

  • SOmetimes number of global variables grow considerably and it becomes a chore when trying to referance them in some way, ie you use the dropbox to reach them in editor and it slows you down. Would be nice if groups of global variables could be referenced accordingly too.

  • I think this is awesome! You should definately work into better spritefonts, though. It's nice as hard as you believe, trust me, spritefonts will lift this game great heights. I hope you continue working on this. Great!

  • It's really enjoyable. My only complaint is that at the start of the game I thought sheep were not enemies but I was trying to save as many sheeps possible from zombie farmers. Because sheep sprites dont have any visible disfugrations on their left side Also , it seems demo does not end when I kill all the enemies. Really enjoyable, keep working on this ::)

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  • Orbit looks awesome! I really want to get my hands on it. It almost has the shibumi. Nice!

  • Nice little idea adds more than it's own weight to a genre that was rapidly becoming bland. Nice theme, nice energy all thorough. Only slight complaint could be about the color palette somehow, but this will do as well... I hope you get a good place.

  • I have played it and I have enjoyed it and I wanted to play more This is a good sign, I think the idea is simple yet effective, suitable for mobile. The game itself is very suitable to make with c2, I think you should definately go all the way with this. Congrats. Also please keep us updated, I really enjoyed it. I hope for more gameplay variety in future levels, more enemies, more powerups... Very nice start!

  • Looking very good! Any chance we get a demo level or sth like that? Or a gameplay video at the very least?

  • Yeah you are on the right track. But when it comes to math, I am fairly limited myslef. Try changing places of sin and cos... That's what I do and pray it works

  • I think this is a very good start. I like the background art style, when you add more stuff like this, it's going to look great.

    It desperately needs music.

    After the powerup, you play the sound effect twice for each shot. May I advice you move the "audio.play" command to somewhere else, so the sound doesn't get higher because it's shooting two bullets? Or was this intentional?

    Hope to see some progress on this. In need of a nice good shootemup (or right) for quite a long time now... And the ability to slightly aim is nice touch.

  • Yaaay! Even though I understand nothing about plugins and how they work, I am sure this is big news if rex decided to share his thoughts

  • It's because you are using the height and width of the object in the code ( the first line. ) Even when the bucket is sideways, you still use x and y coordinates and add random amounts related to it's standing position height and width.

    You can give the bucket object an instance variable called "IsStanding" then;

    on touched bucket

    if bucket is standing

    {use the code in the screenshot you shared }

    else

    {replace the formula: ((TrollySpace.X - TrollySpace.Height /2) + random(trollySpace.Height) , (TrollySpace.Y-TrollySpace.Width/2) + random(TrollySpace.Width))}

    I hope I could describe it