Wenutz's Forum Posts

  • Hi guys, I am creating a game app. It is a Side scrolling space shooter (R-type-ish).

    The game will be released as an app so it will be for mobile and tablet users.

    Players will have to tap in order to shoot. This is very different from most (if not all) space shooter apps where you simply have to tap&hold to shoot.

    I am wondering whether I should follow their lead and use the same mechanics. What say you?

    I decided to force the user to tap because this is the way I wanted to play the game. I find tap&hold too easy and not challenging enough for a game; but I may be wrong. How many of you would rather tap2shoot than tap&hold?

  • Thank you all for your input.

    I will go for the FREE complete game as you all suggest.

  • You are a boss. unfortunately your effects are way too cpu intensive for apps and my shitty pc.

    It runs at 21 to 30 fps on my sony vaio, i5.

  • Hi guys,

    I am looking for some input from the pros.

    I am publishing my app soon. What pricing model and strategy should I go for?

    I know I would be offering a FREE version of the game but I am wrestling with two different strategies:

    Free lite version + Paid complete version VS Free complete version

    What do you think would be the best option to maximise revenue?

    The game comes with advertising and Iaps.

    Thanks guys

  • Do you have enough space left in your phone? It happens to quite often on my phone because of the bloatware updates.

    What I'd do is

    • emulate the game in the xdk to see if it should work on most phones

    -Try to uninstal other apps you don't need and try to install your game.

  • Wenutz - Your details is so vague and some of us don't experience this at all. You must have done something that conflicts the build. The log file actually helps even if it so long, the error details inside the log is usually at the bottom and highlighted with a red color or has a text failed right next to it. Intel sometimes don't answer messages with inadequate information and common problems that can be fixed using some tutorials, solving by yourself or third party related problems. If you ask me, the reason might be because of your third party plugins which is out of the hands of Intel.

    I tried to found the error message but there was none appart from what I wrote above. I have upgraded from beta 226 to 227. The export folder got corrupted with a huge amount of " folder" inside each others. The folder is even too big for my Bin. This is the reason why the upload Intel Server failed.

    Now all is fine. Thank you for your input anyway.

  • I use Intel XDK on a daily basis. It's just you that's having problems. I would start from scratch up to rebuilding your game from exporting in Construct 2.

    You were right. The previous export was corrupted. My computer cannot even delete it because a huge amount of folders was created and it is considered too big for the bin. Strange how things can deteriorate out of the blue

    So I guess the build failed because of this. Now it's fine with the new export folder.

  • Hi guys,

    I am having problems with building my game with Intel XDK.

    I am not sure if it is the upgrade to r227 that is the cause of this since the build log isn't really helpful:

    Build Log
    Building a Cordova 5.4.1 application.
    Using platform cordova-android 5.0.0.
    The application name is "Meteor123"
    The package name is "com.testing.meteor123"
    Preference android-signed set to true. Application will be signed.
    Using Crosswalk Embedded 16[/code:11ysho5n]
    
    Anyone having the same problems? I am hoping it is due to server problems at Intel and that it is a general issue.   
    
    I am messaged and tweeted them. no response so far.
  • Thank you all guys and girls!

  • packer43064

    Thanks for your input.

    nemezes

    You are right, I could disable all bonuses. I hadn't thought of that. Thanks

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  • cool but fps is really bad on my pc!

  • Problematic?

    I have been going back and forth on this idea for a while: should I let players replaying levels they've already won or should I force them into playing the next and disable "replays"?

    About the game:

    I have a create a side scrolling space shooter that I hope to launch this week on the app store.

    The game is FREE and it will be monetized with IAP and Ads.

    Here is my train of thought:

    Player CAN Replay:

    Pro:

      - player can farm gold
      • if player gets stuck on a level he can still play the previous levels and enjoy the game. It's also good for ad revenue as gameplay isn't limited.
      • player can show game to their friends and make them start from the beginning and enjoy their first gameplay as they should.

    Cons:

      - player can farm gold so it might impact gold sales
      • player might just keep on playing the easy levels without the need to upgrade player and buy gold.

    Player CANT REPLAY

    Pro

      - Forces the player to move up in difficulties
      • Force player to upgrade and use up his gold
      • Farming gold become more difficult so Gold sales may increase

    Cons

      - player might not like this and uninstall the game which is bad for ad revenu and gold sales
      • negative words of mouth and reviews based on this options
      • Limits gameplay to harder levels and if player get stuck he will stop playing: no ad revenue anymore

    For now I am allowing replays because I am putting user experience first. But on the other hand, I also want to maximise my profit and I know some popular games have disabled replays.

    What do you guys think about it? If you can please share your experience, as gamers or game developers that would be great!

  • What version of C2 are you using?

    Ashley had had to implement a workaround a long time ago that has been reverted in r222 - see HERE.

    If it's with a newer version, then a full bug report might be better, ensuring to follow all the requirements.

    I am using the latest stable version. r222 is still in beta so I havent upgraded yet.

    If it fixes it, great

    is it safe to ugrade to beta r222?

  • Hi guys,

    I am getting a static sound every 10, 20 seconds on my mobile device. The built is done with intelxdk.

    This sound is audible whether or not the audio is turned off in the game. There is no problem on my pc though.

    Anyone else experienced this or know how to fix it ?

  • zenox98

    I did some testing and I found that the problem comes from setting "force own texture" to yes.

    When I chose force own texture to yes, the layer in question disappear from view.

    When I click preview, the layer is visible in the browser as it should.