Weleavefossils's Forum Posts

  • Hello fellow CS2ers,

    I have worked on a simple platformer game for the last few months, getting the hang of Construct 2. I am now looking to expand my knowledge and build something different. I am looking at starting to work with tilesets and am confused on how exactly to use them the way I want to use them.

    For example.

    [attachment=0:29bbav2b][/attachment:29bbav2b]

    Instead of drawing ground like this..I want to be able to spawn a line of green tiles..and my code to then check..if there is no tile below, place a dark green tile, if no tile below that, place a brown tile,...etc.

    Can't find too much info on tilesets and conditioning them..can anyone offer assistance or a link to an existing tutorial?

    Thanks in advance!

  • Doesn't get much more random than this

    This is great also. Thanks so much!

  • You can actually make way-points and perform the 8 movement.

    It's interesting I ended up try making it myself. Capx.

    You can modify picking to actually make it random, such as pick random instance.

    This is really great!

    How long did it take you to get so good in Construct 2? I guess i need to try some more advanced tutorials.

  • Hello all,

    Trying to have an object randomly fly around in the background. My first attempt at this was to give the object the 8 directional movement behavior with a "random" variable for each direction. Every 5 seconds randomly set the variable to one of the directions.

    Anyone have a better approach at this? Even just something simple as flying in a figure 8 loop.

  • DuckfaceNinja

    I'm glad I could help someone else with one of my examples.

    Thanks a lot. This gives me a great example of how to work this into my project.

  • I currently have my player set with a scroll to behavior and want to trigger multiple scroll to objects on my layout. Problem is that when I trigger them, it's a immediate screen switch. Wonder how to gradually scroll to the new object.

    Thanks in advance for any help.

  • Suggestion would be to check the x value of the touch. You could then simulate a left movement if touch x is less than player x. Opposite of course would be that a touch x greater than player x would simulate a right movement.

  • Looks like it was fixed in the latest C2 update? Can anyone confirm?

    Just saw that too! How often do the beta versions get pushed to the prod version?

  • As Silverforce noted this Mac NW bug is only in the C2 beta builds, hopefully it'll be fine by the time we get to the stable one anyway.

    Thanks for pointing that out. Makes me feel better about it since I missed that in the original complaint.

  • Just to chime in from a fairly new user perspective, I purchased C2 after spending a month or 2 with Gamemaker and realizing that once I get something solid created, I would have to pay a lot for a license to export to desired platforms.

    I've really enjoyed my experience with C2 so far and how simple and easy it has been to recreate my project and expand it. Now reading this post, I feel slightly cheated on the fact that one of the main purposes of going with C2 is a pain point for many users.

    I plan to keep with C2 since I've already made the investment, and hope that there is a solution in the future.

  • Are you using the latest version of iOS? (7.1)

    Yeah, 7.1.2

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  • If you view the attached screenshot, when I view my project in safari (on iPhone) I have a bar at the bottom of the screen when in landscape. Is there a way to remove this? I'm assuming it's a status bar.

    It appears when exported and in local preview.

  • Can you provide more details on what you want the blink to be? Have you tried using the flash behavior when the button is pressed? Other option would be to turn visibility on/off with a system wait in between.

  • Thanks all for your replies and research. Sounds like this is no longer a valid free option. I am considering just getting my own web hosting which would be cheaper than upgrading to Dropbox pro. Good excuse to make a dev blog along with it.

  • Try creating a Public folder in Dropbox and put the game folder inside it then access the index.html file (or if you already have the folder Public in Dropbox, just move the game folder inside it).

    I tried a share folder since it says public folders are only for Dropbox pro. This is why I tried google drive also.