Waltan's Forum Posts

  • A little demo .gif

  • Got a question about your "select theme" function.

    Did you do this with using Replace color effect?

    If so, then tell me how hard it affects game's perfomance on mobile devices? (I had seen your Vine in videos thread)

  • You could possibly create an effect to draw a circle. I didn't find one with a quick search though. Another idea is to use the third party canvas plugin to draw the circle.

    For using a sprite I'd just go with a size that looks good to you.

    We are talking about android app. It's better to avoid using any effects I think.

    Can the use of third-party plug-ins cause problems with compilation on CocoonJS or CocoonIO?

    Oh wait, you have one over here, lol.

  • I think that everybody loves Android's material design style.

    For example, I have a "play" button and white background. When I tap this button, I want background to start "flooding" with red color, until its become completely red.

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    the better example (at 1:03).

    So, is the only way it could be done in Construct 2 is by using sprite object?

    If it's so, then how big it should be, to doesnt look afwul while scaling whole display space?

    e.g.: (circle is 432x432) 128px 256px 512px I dont want to have a sprite with 1280 height and width.

    Any advice?

  • In my game everything is made around 4 colors (red, green, blue and yellow).

    I can make a different animation for every color, for each object which is able to chage color. This is not effective, especially when I have to change ~20 frames in every object's animation (like this). I also can change color by using "Replace color" effect. It's way more easier, but how badly it affects my game's performance? When it's all started, I was told that I should avoid using any WebGL effects while making smartphone games because of their effect on the performance. What is the best for me in this case?

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  • Hello,

    The fix is already working. Your projects should work now.

    Cheers

    Wow, thanks for your supporting!

    Can I also ask you about getting premium in your service? What are benefits and how to get it?

  • did you use the built in deprecated plugin or download the latest plugin from ludei's github (https://github.com/ludei/Construct-2-plugin)

    Uh, haven't heard about this one, going to install it, thanks.

    It is probably related to the gyroscope permission. We are currently fixing it.

    Cheers.

    Thanks for your reply!

    What should we do and how do we know about you finally fixed it?

  • which method of exporting did you use and how was your setup on the site? that will should help us track the problem down

    I used CocoonJS

    and created new project on Ludei Cloud Compiling, I wasn't changing anything at all, except, maybe Scale Method:

    Screenshot 1

    Screenshot 2

    Screenshot 3 (I have only WebGL selected)

    Screenshot 4

    So the point is that I created default project in C2, created default project in LCC and I got this message on my tablet.

    Needs ludei help!

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  • There is "Is on ground" and "Is falling" conditions in "Platformer" behavior.

    Do it like this:

    If (Is NOT on ground)

    {

    if (Is falling) - set animation "falling"

    else - set animation "jumping"

    }

  • I made an .apk via CocoonJS, launched it on tablet and instantly got message saying that my app stopped working.

    Then I made completely empty project with only 1 sprite in it and same thing happend!

    I tested it in Intel XDK, it worked great, this means, that problem might be in:

    • CocoonJS Cloud Compilator
    • My tablet

    Can you help me to solve this problems?

    Try to launch this one (it's an empty project with 1 sprite compiled via CocoonJS) on your device and tell me what will happen.

    I also attached source file of this project, so, if you dont mind, try to compile it by your own way, so I could test it on my tablet and see if something wrong with it.

    .capx

  • Each time it is called in the "findpath" function, the for each XY element loops through the whole Path array. During that loop-through, every time the Else is triggered (which could be a lot, depending on how many "F" values it contains) it then calls the "findpath" function to run the for each XY element loop all over again... Which means it will run the for each XY loop as an infinitely self-triggering loop. I think... from looking at the event sheet.

    It contains 1 F value. There is no problem with XY loop, Im only getting error because of this else if I'm checking values in array's loop.

    For example, I have my base code (which is working pretty well), and there is no problem.

  • Hello, I'm just trying to make some pathfinding system, and I've got a problem!

    This is my function called "findpath". It does some actions and checkes if current array slot is finish point ( = "F" ). If its not ("ELSE"), then function must call itself and do this actions again and again, until it will get to the finish (there is always 100% way to reach finish point).

    But Im keep getting this error:

    Here is the line:

    Please, help!

  • PhoneGap - tiny apk size, but low performance

    CocoonJS - ok size (~8mb in kinda "empty project") and very good performance

    XDK - have not tried, I dont like this exporter

  • Oh, I discovered what the problem was.

    "Else" wasn't working as I expected to, I had to specify the animation.

    Did I miss meaning of "else" or it is an program's logic issue?