An AI / game play test for a project I'm working on called "Caver O'Connor"
I guess there are a few cave-ish type games out there now, but I'm actually pulling a little inspiration from Lode Runner and Mario (specifically Donkey Kong on Game Boy) for this one.
I read a lot of tutorials on ledge / edge grabbing, but they all involved using some kind of hidden point that needed to be manually placed to activate the hanging mode.. so for this one, I built my own, using hidden detectors that are pinned to O'Connor in the upper left and upper right. That way I can crank out levels pretty quickly and not have to worry about placing little elements in the stage that he can hold on to.