WackyToaster's Forum Posts

  • I don't think you should disable the user consent dialogue. It probably should work without it too but disabling it you are just asking for legal troubles!

  • I wanna add that I had similar issues that I solved by doing absolutely nothing. Sometimes admob just takes a day or two before starting to serve ads. Given that your code is fine, this could be it.

    I recently updated my app and ads didn't show in the derived apk (signed by google) despite showing ads in the debug version, unsigned apk and signed apk. I didn't change any code regarding ads. I went to bed and the next day ads were showing normally. No idea why that is.

  • I see. I'm not sure if there is a proper way to handle that.

    A workaround could be to not loop the sounds automatically, but loop them via events where you have the control.

  • "sfx" & UID

    Yes this works. And there is an action to specifically adjust the global/master volume.

    But I think you want to have like two or more volumes like sfx & music that you can ajust individually. So I think having two variables to store the volumes and using them in the audio play action should work.

  • Not to forget though: The sine behavior has a "value only" option and can be used for that too.

  • Well at least you now know how to make directional lights too :V

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  • Iirc Ashley said that you have to specify it like for it to work correctly

    Layoutname = "21" | Layoutname = "22" | Layoutname = .......

  • Use |

    Instead of &

  • Sell it at a price?

    IAP?

  • Maybe they check uploaded games by hand before publishing for various reasons? With everyone beeing on vacation that would explain it. Or maybe it's just bugged.

  • Try exporting with the newest beta, should have been solved in r179

    github.com/Scirra/Construct-3-bugs/issues/3508

  • Why not buy another year? I mean what if you have another bug? Want to update something? Have a new idea?

    Either way I don't think there is a temporary access thing. I think in a few countries there is a monthly option so if you're lucky you can get that.

    Someone with a license could also do the fix for you if it's really just a small one.

  • Cool effect, not sure where I could use it yet but time will tell. Would you mind doing a proper gaussian blur too maybe (since you also did motion blur)? I really feel like it is missing and using the combination of horizontal blur and vertical blur is meh. I tried it myself but I rather quickly gave up, you actually look like you know what you do unlike me :V

  • I am trying to set a tile at the place where each sprite would be and set it to the same opacity. I can't figure out what the problem is.

    Pretty easy actually :) you did everything right. You just forgot to set the tilemap_shader blend mode to destination out

  • After trying it a bit it honestly seems very performance hungry. So there's that.