WackyToaster's Forum Posts

  • Good to hear! I´m pretty sure I can reasonably work around the -12k thing if it happens to be unfixable. For the destroying, I also think I probably won´t really need it for what I have planned so I think I´ll be fine either way, but obviously fixing it would be great.

  • I actually have never seen that before.

  • Well if I had to pick one, it´s #2.

    Containers and Pin? More like Containers and Pain amirite?

    Prefabs are a close second.

  • Return the property in an expression perhaps?

  • I´m pretty sure the app will go through. I also got the email but it still goes through regardless. But it probably will need to be updated to future-proof it.

    Here´s the exact email

    Dear Developer,

    We identified one or more issues with a recent delivery for your app, "Parry Arena" 2.1.1 (2.1.1). Your delivery was successful, but you may wish to correct the following issues in your next delivery:

    ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See developer.apple.com/documentation/uikit/uiwebview for more information.

    After you’ve corrected the issues, you can upload a new binary to App Store Connect.

    Best regards,

    The App Store Team

  • If you have nvidia look into shadowplay. Works with construct too and I don´t think it has any performance impact, or at least barely any.

  • Colludium

    Found another odd bug that causes the game to freeze. I think I figured out the exact conditions... that is basically particles that go up and out of the screen and end up on a Y position lower -12000.

    No big deal, I really don´t need them up there actually, I think I can just destroy any particle that goes farther than -5k anyway, far before it gets to any problematic values. But if you come around fixing it I wouldn´t be mad either.

    Or so I tought. Hmm... Maybe I´m just doing something wrong?

    From what I gathered online nobody bothers fixing any of this, at least not from the liquidfun-side :I Maybe you have an idea on how to work around it.

    wackytoaster.at/parachute/particleBugs.zip

    That beeing said, I´m having a ton of fun playing around with it and I hopefully can manage to make an actual game around it :) Btw. is there a way to set the particle density/dampening for individual spawns and not globally?

  • That was quick! Thanks :)

  • I don´t do more than apply some force to it when you press a button.

    wackytoaster.at/parachute/buggy.c3p

    I found that even other objects set to static not tied to the event can just disappear along with the sprite. Really odd.

  • Colludium

    I finally found a reason to try it out but I found something strange.

    If I do this, the Sprite just vanishes. The debugger puts its position on NaN. I actually can get around it by using Force XY instead but I suppose that´s not exactly the intended behavior.

    Also, for Velocity X the description states "The Y velocity" and for Force XY it states Y twice, just a copy&paste oversight :)

    Oh there is also Force at COM that works exactly how I need it. But what is Acceleration XY then? Since it also states "plugin applies a force to the center of mass"

  • Looks pretty cool. One thing I´d adjust are the backgrounds in terms of clarity. Right now it can be a bit hard to judge what is background and what isn´t. Maybe it´s a bit better in motion but generally distant objects will get a blue haze from the atmosphere, especially the mountains/cliffs. This will create more depth and makes it easier to see if something is part of the foreground or not.

    .

  • I have a basic firebase example up for use with javascript. If you have a little knowledge of js or are not afraid to learn something new it should be pretty easy to adapt. The easiest example would be to save everything into an array/dictionary and send the array.asJSON to firebase. Then you won't have to bother with the data structure of firebase and just have a single point of interaction between construct and firebase.

    wackytoaster.at/parachute/firebaseWithJavascript.c3p

  • Looks sick!

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  • Heh, I also wanted to do a puppy love clone at some point.

    I tried it and the links don´t work on iPad. Not sure how you could work around it... unless you have some mistake in your events (I don´t think you have since it works fine on android/PC) you should probably file a bugreport.

  • I don't think you should disable the user consent dialogue. It probably should work without it too but disabling it you are just asking for legal troubles!