Hello. Glad I could both enjoy a game and help it grow. Here's the notes from my latest playthrogh:
Restarted with rogue, challenge was better. Didn’t have serious issues for a long time, but when I made mistakes (forgetting to buy food made me loose half my hp once) I paid for it.
At floor 10 I have 4 (1 from armor base, 2 scrolls I purchased, and 1 scroll I found) damage reduction, and enemies usually deal 0 damage, sometimes 1.
At floor 12 I took some damage in the first room. It felt like the start of the challenging part. But it turns out most of the damage was due to me forgetting to eat again. Throughout this level, only gnolls were able to hit me for 1 occationally, and I had 88 hp despite being one of the supposedly fragile classes.
Suggesiton: Maybe there should be a notification or effect on screen or sound effect to telegraph the hunger.
The enemies at floor 15 could occasionally deal damage despite having my armor maximized at 6 damage reduction. I also carry a def +2 shield.
Question: Does it also say “0” when enemies miss you? Or “0” only displays when they hit, but they deal no damage?
Suggestion: Deeper / invisible gold deposits can give more gold, making investments on pickaxes and vision scrolls more important.
Suggestion: Damage reduction armor buff scroll also increases encumbrance? And/or increases stomach cost of digging?
Suggestion: Searching shouldn’t break invisibility.
Suggestion: Alternative trap bonuses, scaling with floor (2xp x floor or 2gold x floor or % floor chance to get potion, etc.)
Suggestion: We need solid doors as well, which you can’t see through.
Improvement required: Enemy AI needs a touch, even when there’s more than 1 enemy in the room and I am inside the room, they often fail to surround me.
Suggestion: different types of poison and/or status effects that temporarily reduce base stats, like reducing strength, attack, etc. (I later noticed the status information tab in the inventory).
Question/Suggestion: Are some enemies capable of hiding? Sometimes I see rats coming out of nowhere, and once I thought a goblin suddenly became visible, but it’s impossible to determine if they came from another room or corridor.
Question: is it the same to perform the search action with 1 ap remaining or 10 ap remaining?
Bug: when entering a room by diggin a Wall through a neighboring room, the line of sight mechanic doesn’t work and you can only see 1 tile into the room.
I hope I'm not being a bother, but I sense that this is a great foundation for an extremely well crafted roguelike. It still needs something to distinguish itself from others, but I really would like to see construct having its own good rogue game and you've laid a nice foundation for it. Hope this will grow into something spectacular.