Pretty cool. I always have some gripes with roguelikes like the "search your surroundings" thing since you´ll just end up using it around every corner, and even then it often relies on chance (I don´t know if this is true for your game) I´d rather be able to actually see a trap, you know, the tile beeing just ever so slightly different. Maybe the difference could get more clear the better your characters skill. Then add the ability to inspect individual tiles to mark traps and such.
Hunger mechanics are fine, but I think they always drain way too fast. It´s like the character needs a steak every 10 minutes with snacks inbetween. And once you hit 0 you basically just drop dead within minutes, except a mage, they just heal themselves (?) I´d rather have levels of starvation, like beeing satiated gives you a buff while certain degrees of starvation will give you debuffs (reduced max health, reduced mental abilities, reduced strength etc.) and yeah, maybe in the end the character dies but this should take a while, starvation is a pretty slow death.
And one little polishing thing, I think it would be nice to see enemies move, rather than them snapping to their next position. Don´t know if this is feasible for how you did the movement.
Sidenote: Tales of Maj Eyal is one of the few roguelikes I actually enjoy.