WackyToaster's Forum Posts

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  • Interesting. I'd have expected that it's possible using localstorage but it isn't. So I don't think you can delete a save.

    Imo the system save is way to crude for most cases anyway. It just indiscriminately saves everything down to the position of particles and such. This can be desired in some cases (and I do use it) but for a regular savefile I prefer using Localstorage and just save a handful of arrays/dictionaries. It just offers way more flexibility.

  • Well transparent = see-through. So if the layer is transparent... you see through. If it isn't, you don't :V

  • Could it be that the layer "Train" is set to not transparent?

  • It's absolutely possible, but if you've never done this before it's not exactly an easy task. The gist is:

    1. You create a textbox input for the email
    2. You send whatever is in the textbox to a server via AJAX

    There's a bunch of things to think about, like what if the player types in "asfdsagsdafdsafdsafds" and sends it? What do you do with it once it's on the server? A database perhaps? What if a player is evil and starts an SQL injection attack? What about privacy and stuff? Not to mention each question has more than one solution.

  • It's hard to debug anything without having the project at hand.

    As you describe it and from what I can see on the screenshots, my guess is that newly spawned slimes are somehow different from the first one. In "On start of layout" you set the slime state to "walk" which does work for the first slime that's already there but every slime spawned after will not have the state set to "walk", so perhaps you should take this out of "On start of layout" and put it into the "On slime created" trigger. Maybe that's the issue?

  • It's probably because the text itself does not scale if you scale the textbox and pin simply doesn 't take this into account.

  • I think you meant to link this one here

    howtoconstructdemos.com/trajectory-calculation-two-methods

    Looks very useful. Thx!

  • It indeed does not work with pin. I don't know if it's a bug but I'd recommend using Hierarchies instead either way, because it works perfectly fine with those construct.net/en/make-games/manuals/construct-3/interface/layout-view

    If you must use pin, you might have to find a workaround.

  • Yeah I think pretty much everything has been said about this already. From my experience with it I have seen quite some of the features that I thought to be really useful/important eventually end up in Construct. Though admittedly, it always took a very long time from suggestion to implementation.

    I have one specific in mind I first suggested on the old platform in 2017 (without much success/interest) but it got suggested several times by other users down the line, perhaps formulated better. Eventually it was implemented... 1-2 months ago. Just a mere 5 years later. There's 2 suggestions I'm specifically eying right now so I hope I see them come to life in 2027 :)

    I'm just joking around a little, Scirra is not obliged to even take suggestions in the first place. I guess it's a good way to get some ideas and the odd "good" suggestion but it's impossible to base the entire development of Construct around it. Also the updates almost always brought something new/useful/exciting to the table, even if it wasn't the feature I was hoping for.

  • I assume this is a webkit export? In that case there should be a file called WindowsIconUpdater.exe that you can simply doubleclick. It will take the icons from the icons folder in the project.

  • Hey, it's as simple as using System > For each

    also you don't need to pick Ore by self.UID, I don't think this even makes sense at all.

  • Can't get the file (no access) but if you want to add some randomness you can create the bullet on a random position like pistol.Y + random(-5,5)

  • It's better to contact the support via email rather than the forum.

    supportxyk@construct.net

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