Vuuv's Forum Posts

  • Make a condition:

    Sprite not is playing "JUMP": play sound

    Then make the character jump.

  • That's what I meant before. Of course the memory size is the same, but at least the download size is smaller. Potential users might not download huge apps, so I think it's worth it

  • Ashley: But doesnt it help for example for other exporters like cocoonjs? I mean don't they have their own image handling?

  • 1. Solution: Cheat a little bit. Use 30 Frames but run them half the speed. Sometimes this works.

    2. Solution: This is really dirty, but sometimes I also do it: When your project is 100% finished, go to tinypng.com. Then resize all your files and pack them back in your folder. Voilá. Make sure you won't change anything in the project, since you have to do it every time you change something in c2.

  • I think it should work. Are you 100% sure it's not triggering a collision event? Or maybe there's something wrong with the rest of the code.

  • I'm not sure if I understood what you mean (Sorry I'm not a native speaker). But when you want the moon do rotate anti clockwise just set the rotation speed to minus.

  • Sure, you can change the rotate speed. It tells you how many degrees the sun will rotate in one second. Since a circle has 360 degrees you could just divide them by the seconds the sun should take to do one rotation.

    Examples:

    One minute: 360° / 60 seconds = 6 rotationspeed

    Two minutes: 360° / 120 seconds = 3 rotationspeed

    and so on.

  • Maybe I don't understand the problem, but why are you doing it the hard way?

    I'd just create a sun sprite and set the origin wherever you need it (For example at the horizon when the sun is rising). Then give the sun the rotate behavior.

    To check whether it's night or day just ask if sun is on screen

  • Why you just want to make one layout?

    If you set the player to "noSave", everything is saved but the player.

    You can access the savegame with the SystemExpression SaveStateJSON .

    You could've found all your answers in the link ashley posted.

  • C2 allows you to write own plugins. Whenever I reach the limits of C2 I just write my own plugin. It's really easy to do that if you know some programming.

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  • I'm pretty sure I have a solution for your problem since I also had problems with subfamilies etc. But unfortunately I don't understand your problem. Can you summarize what exactly you want to do? An example of the single steps would be very nice.

  • Who is "Her"?

    Is there only one collision box? If not, give it an identifier.

    Then

    Pick Collisionbox -> Move Sprite in Front/Behind Collisionbox.

  • Read here which one fits you better:

    http://johnbura.blogspot.de/2011/11/con ... salad.html

    But I definetely recommend C2! Gamesalad has a poor performance. I heard that some Gamedesigners use it to create mockups, but I didnt hear about any serious programmer using it.

    To export an app to your Iphone you'll definetely need a Mac/Xcode later.

    I don't know for Intel XDK but I recommend you working with cocoonjs. PhoneGap is very slowly and Intel XDK doesn't provide as many option as Cocoonjs (at leastwhen you're working with construct).

  • U can use "layer opacity". When you have a black background it darkens.

  • Unfortunately I'm stuck in the file selection screen.

    First of all you really should think about your project structure.

    You have about 100 Events just to select a letter. You could change that by giving the letters instance variables. Or why don't you already just position them in the construct layer? (and use different layers).

    To avoid huge events like event Number 192 you may also add another instance variable to see in which row the letters are.

    I assume you want to reduce the text string by one letter, when the user hits the button backspace. Try to use RamPackWobbles Function.

    Whenever the user hits a letter check this.

    Compare two values len(Text.text) > 6 ... error or something else.

    RamPackWobble: He uses a Sprite that's called backspace.