vubidugil's Forum Posts

  • do not know if it was clear what I want to do, it would be creating a custom avatar, changing hair models and clothes, with use of images in the online database.

  • It is possible to use images in a database and construct 2 import them and use them as sprites. For example, if I create a platform sprite, and program the construct 2 to check on my database the image of a character and position the image over the sprite platform.

  • There's an example of what you're talking about here:

    thank you very much! that's what I was trying to do

  • how I do use loopindex and assign value of the vectors in ascending order on an object?

    First I want to clarify that my programming skills are weak, and your new to construct 2.

    I was watching videos and materials on array and loopindex and had an idea to apply in my project

    It would be something like, every 1 second, feed a matrix with the X coordinate of the sprite controlled by the player, and another array that stores the coordenafas Y.

    then using the loopindex, receive the amounts, and make a second sprite move the route taken by the player above. However I'm getting to do the second sprite move. it is stopped in the last position of the sprite played

    The goal is to make a "shadow" repeat player's movements when the layout is restarted, to show how much he was fast at one stage or when he made a wrong move.

    I figured that if it were possible, store the coordinates of the sprite player, could implement a system to turn back time.

    I wonder someone who understands about array, and understood my idea if what I'm trying to do is possible in construct 2, or if the method I'm using is effective for this.

    I thank any help.

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  • briggybros

    Do not know much about formulas, you speak in caucular vector x and y, or x and y position, could you elaborate? grateful!

    thatserafimkid

    It is a palliative great, until I can find a way to edit the jump speed I'm using your tip, thank you!

  • My idea was to show a progress bar that marks the character's current speed and as to acquire specific items, speed limits were increased. Construct seems to use a independete speed for X and Y coordinates, if you move during the jump, the two values are aggregated .

    My project needs the player never exceeds the maximum speed of 300.

    I made a simple design with one sprite object assuming platform behavior, set to "max speed: 300" "every tick >> Set text: sprite.platform.speed" I realized that when the character moves in the X increases its speed to the limit set, but when he jumps, exceeds this value easily to more than double.

    I must say that this exedente on speed value occurs only during the jump, returning the speed of 300 normally to return to the solid platform object.

    I know of no way to deal with this problem in construct 2, I tried to change the gravity and jump strenght, but only interfere with the distance traveled and not on speed, tried to use custom motion platform with vector, but the result is the same.

  • I'm trying to limit the top speed of the player with the platform behavior. using "max speed".

    When the player is pressed left or right on the keyboard he accelerates to the stipulated maximum speed, but when it jumps a new speed count is aggregated with current ultrapassadno the limit.

    There is another way to control the speed of the platform behavior, which is not the "maximum speed"?

    I apologize for any inconvenience and thank you for your attention