vubidugil's Forum Posts

  • Ashley

    I can open projects saved in the previous version released today, but when trying to save them using the most current version, the generated c3p does not work.

  • Ashley

    I can open projects saved in the previous version released today, but when trying to save them using the most current version, the generated c3p does not work.

  • I can not save my projects in the clouds.

    Both the save option on google drive and the save option on brownser is just loading and nothing happens. The only way is to download the project.

  • lunarray

    I do not think the capx demonstrative of the Apples, with the function stretch.

    Could you give me the download link?

  • I again tested the tilt capture using the post events above on another device with android 6, and it worked perfectly to capture gamma and beta.

    But on the first device I tested, it returns zero for Beta and Gamma, as if there was no accelerometer support. But I can use this feature in other apps in the play store.

    For cases like this, what to do to identify which gadget does not have the game specifications in the APK installation.

  • I was also having this problem, I use the Rexrainbow Zsorter plugin

    https://drive.google.com/open?id=1EuaIY ... odSuhKoPVV

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  • h1k3

    there is a version for C3 ?, I bought the version of C2, could you send me the version adapted for C3?

  • I'm using the event

    System> Every Tick

    Set text> "Beta" & Touch.Beta & "Gamma" & touch.gamma

    to analyze the orientation on my mobile device, which by the way works perfectly with other google play apps with this function.

    But when I try to use the C3 view, or export to debug apk , the Beta and Gamma values are set to 0.

    Do I need to do anything to capture the slope values when creating apk?

  • I noticed that the construct2 happens to create a hierarchy of priority from left to right, and this has left me with problems.

    For example, if the player holds both directional left and right, the move to the right command will always run as a priority.

    I have a problem, I need to identify when the "platform object" character collides with the terrain object. I created a system that predicts the Y position of the object based on platform height.

    http://pseudo-3d-shadow.bitballoon.com

    According to the image, if the character stands at the junction of 2 parallel terrain and jump, the right side will take precedence over the positioning of the shadow sprite.

    Even though I have created the [sytem> for each (ordered)] event, I created the condition of choosing the terrain object with the smallest value in Y [platform object .Y (ascending)], it happens prioritization on the right side, as if the character had collided with the highest Y-terrain.

    How to solve this problem?

  • gonzdevour

    RanTH

    gokusatu

    jomo

    Colludium

    Anyone who still has the saved plugin could email me?

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  • tunepunk

    Do you still use the babyon plugin? any advice to adjust newmesh and 3d objects in the scene?

  • Is there any tutorial to correctly position the camera? I found a link to a play list on youtube, but it has been removed. I would like to create a project with top-down view similar to zelda.

  • shinkan

    Do you still have this plugin? Could you upload files?

  • hyem your chance to test the plugin

    brunopalermo Alguém no grupo do C2 no Face perguntou como desenvolver um jogo nesse estilo. Recomendei esse plugin, mas depois vi que não estava mais disponível.

    dop2000 thank you!

  • hyem

    were you able to download the plugin LittleStain suggested? Could you upload it to me? I would be very grateful.