vubidugil's Forum Posts

  • Sorry my bad english!

  • I'm trying to make a system of RPG battles. The fight will be between 6 characters (3X3) Each character is represented by a single object, and the object have variables as name, level, hit points, and speed.

    I have an array with the names, level, hit points and speed of each character and wanted a way to object when the object.character was created in the layout, it fill its variables with the array information.

    Another doubt would be setting up an attack order system based on the highest speed of the character. In descending order the characters attack, but if the first character to attack owning ((variavel.velocidade / 3) * 2) greater than the second character, the first attack 2 times before the second.

    How do I create a comparison speeds that meet the conditions, taking account of the possibility of a character dying and having to recaulculate the order to attack.

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  • LittleStain

    Technically, I want to play use the touch screen, skirting the object as if it draws them.

  • LittleStain

    The move was perfect it moves the boundary! Is there a way to enable and disable the subject's with drag and drop behavior not move the center of the second object, move exactly at the edges? I could put an object inside and obstacle, but as I will create many objects in the layout I think I can lose performance.

    I managed to make the move in the circle, but I would make the same objects with complex contour.

    https:// dl.dropboxusercontent.com/ u/191465830/Manivela%202 /index. html

  • Thank you very much immortalx and LittleStain. Very grateful for the help.

    I will test and then write the result

  • how can I use the drag and drop behavior, to move a ocbjeto around the contour of another object? Imagine a square with only the color outline and inside unfilled. how can I make an object with behavior drag and drop to move only around the square without leaving the contour. I wish with this same logic, be applied if the cube was moving during the drag and drop, and I could use sprites with complex shapes like the outline of a star shape. imagine a hexagram, making for an object with the behavior drag and drop to move for each star line segment as the player podesse draw it

  • The player controls the yellow soldier, and stores your x and y coordinates all the time, while the first follower after a second constantly switches to the positions in the matrix. In turn this follower stores your coordinates and the second follower assumes his position and repeats the process for the last follower. but as the link, they are shaking, how to solve this?

  • I am creating a platform game where the player controls a character and three other allies follow repeating their movements.But during the game they are shaking, I do not believe that is due to the origins points, but by logical storage of the coordinates of the character controlled by the player. How can I fix this problem?

    tavernasetormentas .bitballoon .com

  • How open capx without needed plugin?

    my project need 'text' plugin !

    delgado

    you could find the 'Text' plugin?

  • mageman. bitballoon. com finally I managed to simulate the illusion of gravity, but the placement of the shadow on the ground is still bad. I'm happy with any suggestion to fix this problem!

  • As I could not directly post the video link, I ask for patience to piece together the link. thanks for listening.

    ht

    tps

    ://

    fbcdn-video-h-a.akamaihd.net/hvideo-ak-xft1/v/t42.1790-2/11759898_999654470074259_376447967_n.mp4?

    efg=

    eyJybHIiOjMwMCwicmxhIjo1MTJ9&rl=300&vabr=107&oh=6e78a25b165fdc304487fc4e98096683&oe=55AA7DB3&__gda__=

    1437239919_d4cfad7839059ac74f3a0301f7721b9a

  • Is there any way to visually simulate gravity in a game model beat'em up?

    I can simulate the bounce effect with the use of two objects, one with the platform behavior, it is positioned out of layout, upon a solid with its "Y" at zero. Within the layout another object with the behavior 8 directions.

    Using the event the event "every tick: September position player (8direction.X, 8direction.Y + platform.Y)

    using the control simulate command: jump.

    when pressing a botlao the character seems to jump normally. the problem is when I try to use different heights of ground.

  • if the layout has 10 enemies, I will have to create 10 layers to power he commands them? if you need more objects has not adding layers during game play, but it is possible to modify the Z-order

    my doubt is to move objects one level above or below, however the construct 2 only me of the options top or bottom. Expected something of type Set Z >> self Z +2 for example

  • Is there a way to manually set the Z-order of the objects in the game? The only option is to send to the top or bottom? I would like to control intermediate positions in the Z order with the player's actions.

    I am using the plugin Rexrainbow, Me helps a lot, but does all the work for me, I would like to know how to control each position of objects during game play.with the plugin Rex, I can sort the enemies and the player perfectly, but when the hero hit an enemy positioned a layer above the player in order Z, I want the enemy to move a layer behind the player, and not go to last position in the Z order of the layout.

  • Is there a way to manually set the Z-order of the objects in the game? The only option is to send to the top or bottom? I would like to control intermediate positions in the Z order with the player's actions.

    I am using the plugin Rexrainbow, Me helps a lot, but does all the work for me, I would like to know how to control each position of objects during game play.with the plugin Rex, I can sort the enemies and the player perfectly, but when the hero hit an enemy positioned a layer above the player in order Z, I want the enemy to move a layer behind the player, and not go to last position in the Z order of the layout.