vtrix's Forum Posts

  • just spawn some physics "particles", but you groundobjects wil need to be physic enabled too, or you could just give the particles an impulse when hitting something, so they appear to bounce of floor, wall,

    but this effect can be made with normal particles too, with some more work

    ow you want the bricks itself fall, then yes, add physics to the bricks and do an impulse on the bricks,

  • i know that a way to hide the adressbar is by adding the site/app to the homescreen (for iphone), then when you launch it from the homescreen its gone

    im not sure if there is a way to set it automatically

  • have you tried having a new sprite with the platform behavior, no settings changed and see if that behaves differently?

  • surely it should handle a simple left or right while pressing shift, this is something else, are you sure youre not limiting the jump? it could be that you are disabling the jump action in some events. have you looked into this?

  • i copied a group to modify but still keep a reference, and put the second group inactive

    could it be that it overwrite the activate state when doing that?

    because everything went faster and there where things wrong,etc until i renamed the group that was inactive

  • glad you like it, always nice to hear :) its a bit on hold now until familys show up :) really need them to do more collison checking between same pieces.

  • i made a broken "piece" sprite with 4 frames, destroyed the crate and created 4 pieces with a random frame, and gave a slight strenght to it

  • Hi guys!,

    english is not my first language but here it goes,

    wanted to show what ive been working on, its an angrybirds like engine, with ability to save/load levels on the fly, ive spend more time on the editor itself than the actual game, because i just wanted to create a base that i then take further to other concepts then a pure angrybird clone,

    i first build the leveleditor on a seperate level, but i reconsidered that and made it so you can directly test the level your working on, the cool thing is that the instant you create certain objects, the projectile will act accordingly > enemy object/destructable objects,

    the last thing i added was that the object saves properties like moveble/immovable, so i can add groundobject or static objects

    i also created it that the levels are saved to a mysql database, (wich took me the longest time as i didnt know php/mysql) but now i least know the basics, this demo is an ingame saving system, because im still working out security + its way faster like this

    the leveleditor controls are explained in the leveleditor

    to shoot, just pull and let go :) you also switch camera by clicking on screen

    smoothest play is ofcourse chrome, but opengl is also activated, so firefox and the lot will also play reasonable i think

    so let me know what you think!

    http://www.html5games.be/engine1/

  • 1. is your car facing up or down in the leveleditor

    it must face right because startangle is always 0

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  • ive implemented it and works but will redo it, its better and faster just having 1 call, now its slow (like 5-8 seconds), maybe its just a bad host i dont know...   

    but if you need help with the loop, just ask!

  • by collision , i would think that the system instantly knows its that object, but Pode maybe right that it still has to traverse, you do have to add the positionsetting for the detectorsprite

    as for the small vs bigger elements, does it matters? i dont think it takes more calculation for bigger or smaller (invisible) objects if you use the same sprite but bigger

    but hey probably doesnt matter that much anyway, maybe on mobile

  • ow then i must have used a wrong example and its far easyer then i thought

    thanx for the example, i will try this out

  • hu, will this give you the full string before or between the seperator

    to me it looks not complete, or im missing something that i didnt know

  • if the thing works, it works, cheers

  • hmm, dont think the framesetting will be correct like you have it, you should use the loopindex expression, heh and ofcourse, they are square, so width and height are the same i just remembered from something i did a while ago <img src="smileys/smiley12.gif" border="0" align="middle" />