vtrix's Forum Posts

  • the only way i see it doable is making a bank left and right animation and controlling the direction by angle, then if start rotation, bank right, if angle is on target, bank to normal and shoot

  • I just checked out your spritebank plugin, but i think something is wrong, i then checked your example and it doesnt do anything,

    the arrows should disapear but they dont... i was trying something with families but it didnt work but maybe there's another issue?

    ps i have latest version

  • all is good on chrome with webgl, but if you turn it off there is some stutter even in chrome, mostly due the use of the big background, i would make the clouds seperate elements and the background just plane color, the background is 4000, 2048, quite big...

    ps: i also noticed there is a slight stutter wether or not you delete the background

  • looks really really good, graphics have a real style to them, and love the smooth turnaround animation :)

    but again i have to say, its really hard to play with azerty keyboard, even for testing purpose, and thats a shame, i really advice more people to pay attention to this.

    a couple solutions that comes to mind,

    a choice of keysetups or non azerty/qwerty keys, arrowkeys

  • ow yes i reacted too quickly, i was thinking he wanted to move every global to one sheet, if you have already connected these globals, once you cut these to place somewhere, all your events will be gone, i think

  • yeah, but it can be good for better overview, i think its done with xml editing of the project

  • function plugin

    also check out the other plugins, very interesting things there

  • maybe its not really overlapping when you press down and jump?

  • maybe while space is pressed add force a couple of seconds? , if you stop vertical velocity, it will stop moving abruptly, you should let the gravity control this

  • no firefox is fine, if no one else is having this issue it will be local or chrome, too bad i was getting used to chrome for dev, maybe i find whats wrong

  • here is a image of whats been writing, edit: well it seems its reading constantly..

    image

    im looking if its not some cache issue, its def. not mem, have 8gig :)

    i do note that my mem is constanly (1mb every 3-4 sec) going down when previewing

  • has someone noticed this?

    in my resource monitor, disk writing goes way up on previewing project, and stays the same, even when idle...its like the same pattern over and over, ands stops when closing, dont have that when i do normal browsing

    also not the case in firefox

    just asking, its starting to get annoying, i wonder if someone else has the same issue

  • sorry but i have to be annoying,

    now when you move a group it also gets renamed each time, dont know if it possible to retain name when moving an renaming when making a copy?

    if not i would prefer just knowing you better not use the same groupnames, because i move groups all the time

  • if you make the collisionbox a bit smaller so that the image is a bit overlapping, it works

    also something i noticed, with firefox and opengl activated, the framerate looks way too high, like its not capped..

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  • that been sayd, it goddamn amazing and i would love too see a techdemo in construct :)

    hmm what if the creator of three.js would be interested into the possibility of making a port, it would definatly be an interesting interaction