vtrix's Forum Posts

  • it got it to work with collision ,

    first pick all instances and then pick nearest

    Ashley not sure why pick nth instance not working in this case?

  • hmm, i dont see any problem of misalignment, the bullet is always right on target, tested in chrome,

  • i guess you best bet is to preload the needed sound, so you sure there's no buffering after you click "play"

    when clicked "play" you start the buffered sound and timer, then its just a matter of making timed triggers

  • there is a way to load in large chuncks of text with an .txt file

    example

  • chrisbrobs

    congratulations on finishing the game and getting it out there

  • there are multiple ways of doing something like this

    this uses a way i just getting familiar with, by iid

    example

    or this by uid ( this i used most)

    example

    click left on character to substract hp

    click right to destroy character

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  • try using search for pushing boxes or something

    a lot of examples

    link

  • i can give it a go :) maybe i get use to it

  • i really would like a way to set first layout always the one to be run, exept if im on a different layout and run it,

    i know the f4 shortcut but it just not enough, i keep clicking the run button or press f5

    for somebody who develops in one layout i think its important

    maybe thru a checkbox in preferences?

  • yeah there are certain rules you must follow, and multiple characters that go to target needs time to get it right, and can get complicated

  • so i sit the download thru, the biggest error or flaw besides downloadtime

    is that the enemy's are attacking and running waaaay to fast, unplayable on my system, so you should probably fix that with deltatime

    besides that the weapons and customiseble characters and iso level are cool

  • i tried the other day, it takes waaay to long to load, i just gave up,

    +1 minute and counting

    how big is your exported folder? its probably between 50 and 70mb

  • now create a textobject and every tick > set text to score

    this textobject will then display your score

  • does this come close to what you want?

    example

  • you should just set object1 to immovable "no" and object2 to "yes"

    but i dont understand, you are moving both object with follow mouse? than this will override everything and physics wont work,

    providing a capx is always handy to see what you are doing