VIKINGS's Forum Posts

  • Hello World,

    Since I have been, on occasion, wrong before about things that I thought where bugs but where actually not I'm gonna ask this first here, before submitting a proper bug report.

    So download this video please, watch it(you're gonna have to rotate it in your video player cause it's upside down, sorry about that) and tell me what the heck is wrong with the lists? See how they behave, almost like they are lagging or something?

    I'd like to point out that the rest of my game runs fine, for the most part, but I don't really think that matters much cause the lists behaved like that from the very beginning(when I had just started working on the game) so at that point there really wasn't much of a game to lag....

    I didn't mess much with the properties eighter: tooltip-blank, initial visibility-visible,enabled-yes,type-dropdown list(tried list box too, no change), multi select-no, auto font size-yes, id-blank.

    The lists olso work perfectly fine when I run it in the browser on my pc, it's just on the phone that it does that.

    So, what's going on here? Is it something I am doing wrong? Is it something I can fix on my end? Or should I just submit a bug report and keep my fingers(and toes) crossed that a stable version that fixes this problem comes out before I finish&publish my game?

    Thank you.

  • Yes, you should be able to create something similar to fifa, if you're good enough.

  • Hello World,

    This might have been asked before, but I'll be honest with you, I don't feel like going through 40 pages of posts....

    How would I go about randomizing with this behavior?

    For example lets say that I want event "on tween end" action "set easing to" and then randomly pick from one of the other easings. It seems I can randomize the duration and target and stuff like that, but is there a way to randomize the easing it chooses next?

    Thank you.

  • Actually that tutorial is quite good in my opinion, it's the same one I follow. But if you want it to work, in the end(right before exporting your game) don't forget to change the project property "Fullscreen in browser" to scale outer.

  • I'm not sure about controlling an entire team at once in real time(if that is what you are referring to) I don't think even fifa does that....

    But you should definitely be able to create a soccer game where, like in fifa, the players have some basic AI and once you select a player that behavior is paused and control is given to you untill you deselect the guy at which point his AI resumes.

    Of course one assumes you could make the AI as complex/good as you want, I used the word basic because with my current skill level that's how the ai would turn out if I attempted something like that, basic, super, super basic...

    As to whether or not there are already soccer(or other sports) games created with C2, I don't know, you should probably ask google.

  • Hehe, I did it guys, yessss!!!:D I still have to create(or find) a decent light sprite, the one I have at the moment is just a stand in, but other then that I have achieved pretty much exactly what I wanted. I didn't even have to use clamp, the blend mode-source atop and adding another layer with force own texture was enough.

    You can check how it turned here.

    So thank you very much once again LittleStain , MadSpy .

  • Yeah, but wouldn't choosing jpeg be lossy too Ashley ?

    By the way, is there any chance that in C3 we will see a nice and easy way of using the expansion files that google provides?

  • Ahhhh, if I try to go outside the layout, now I get it. Ok, thank you.

    Yeah MadSpy, I checked the manual and read that part the second LittleStain mentioned clamp, and I concluded that that phrase is the most ambiguous/nonexplicative piece of ****** there ever was..... I don't know, I guess my brain just isn't wired that way....

  • Ok, thank you. I'll play around with those suggestions later in the day(waiting on a pizza right now:D) and if I run into any problems I'll pm you, ok?

    I had this example in my dropbox using the clamp:

    Clamp mouse cusor

    So, I ran the example, I looked at the code, and I still don't get it.... What exactly is clamp suppose to do? Sorry for being dumb.

  • I've never heard of the clamp expression before LittleStain , sounds interesting, could you make a little example capx with that one so I can see how it is used?

    The main problem isn't so much changing the touch event for the rotation. But how do I olso make it so that that little "light" appears under/follows your finger, but only within the confines of the arc?

  • You can still use it MadSpy no matter in what version he creates it. Just take his capx and extract it using something like winrar or 7-zip to a folder. Then in that folder open the caproj file with notepad/wordpad.

    Then on the line

    <saved-with-version>20000</saved-with-version>

    Change that number to your version. If your version is 206 then the number should be 20600, if your version is 200 then change it to 20000, if 207 change to 20700, etc...

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  • I'm just guessing here, but it's probably because scirra would then have to hold all that data on their own server, more bandwith used=more money spent?

  • Hello World,

    So as usual with me, I took something simple and managed to turn it into something super complicated(imo). This time instead of writing 10 pages of text trying to explain what I wanna do(and probably still failing to be 100%clear) I thought I'd just make a video to show/tell you guys what I need help with.

    So download the video please from the link below, watch it, and then if you have anymore questions I'd be happy to answer them.

    Thank you.

    Link: Click Me

  • Ok. But what happens if, for example, this computer stops working? What do I have to do so I'll be able to sign the app on another computer so I'll be able to continue posting updates on Google Play?

    Well grigrizljac as long as your app is still present in the control center of the intel app dev center(here) and as long as you use the same identifiers in intelxdk and you just increase the version number then theoretically your app should be singed with the same key no matter on what computer/device you are, as you would be using the same account to log in.

    But if the app should get deleted from there, or that server falls, or gets hacked, or there is a power outage, etc. then you might be screwed.

    That's why it's important, in my opinion, to sign the app yourself, because then you are in control of the security of the key, and you can do whatever you want to make sure it's kept safe; eg. you can save it on different hdds, you can put it on a bunch of cds/dvds, some sticks, heck it's so small you could even save it on a floppy disk....(don't get me wrong you'd have to be crazy to still be using floppy's in this day and age, but hey you can do it if you so wish:D)

    And of course doing it yourself helps for other reasons, for example because it gives you control over other settings as well, like how long the key is valid for(because once the key expires your app is done), and I have no idea how long a key created automaticaly by intelxdk(or other services) is valid for. When I create my own key I usually set it to be valid for 10.000 days. Which is about 27 years, so I think I'm covered, loool.

    Olso I have no idea how you would integrate google game services(for leaderboards and stuff) with an automatic key. Because you need the SHA1, and I have no idea how you can get that if you don't physically own the key...

  • The same thing grigrizljac , you will have to create a new project for it. Just leave that app as it is and start manually signing your future apps.