Velojet's Forum Posts

  • yes, would it have to be the whole layer? when I looked it up it said that characterized by rotation was the definition ...

    Well, Rule 2 of the Rotary Competition (and that's what this thread's about) says:

    "Every game must make use of the system 'Rotate layer' or 'Rotate layout' actions. It must be an important feature of the gameplay and not just added on as an afterthought."

    Sorry - your spinning ninjas look good (by looking bad).

  • this would count as a rotary game right? ...Hmmm. Not obvious that you're rotating the layout or a layer. It just seems to be sprites rotating??

  • this would count as a rotary game right? ...Maybe it would, but I can't tell - your URL gives me a 404 error. Please provide a clickable link in your post.

  • ... Current server is in UK, the new one is in New York City ...h well, that explains the "interesting results", of course.

  • Auckland, New Zealand

    ping scirra.com: Average = 334ms

    ping 69.9.34.100: Average = 241ms

    Interesting results so far! Faster for scirra.com within Europe, but the reverse outside Europe!

  • kiyoshi

    Thanks for posting that link! A very interesting read, indeed. My take on it:

    The problem isn't so much the instability of the basic web development components (HTML5, CSS3, JavaScript, jQuery ...), which have all reached an acceptable degree of stability, as one of having to contend with:

    1) Patchy browser support

    2) Immature tools (but Construct 2 is well on the way in the gaming development niche, yay!)

    3) Inexperienced developers - and here the author of the article shows that he's still got a way to go himself e.g. he complains about crossbrowser issues (his "biggest nightmare") but he apparently hasn't heard of Modernizr, which deals very effectively and transparently with these.

  • ... sound

    ...

    - It took me a while to understand how to import sounds, I think these could be treated as "sprite" or something new in the dialog box...

    Firstly welcome to Construct 2 Forums, filippileonardo.

    Be sure to check out the tutorials - my own one on adding sounds explains importing and using sounds. Once you've got the idea, you'll find it very easy - IMO, treating them as sprites wouldn't work.

    Happy Constructing!

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  • ... Its the "just missed it" factor that had me in knots ...

    Ah yes, but that's life isn't it? Don't beat yourself up about it. If I regretted every time I've missed out on a good deal, I'd be sunk in the depths of continual depression.

    But with a username of TheHappyCat, that's not going to happen to you - not if I go by the all the happy contented cats I know. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • DravenX

    Marvellous stuff! Thanks IMMENSELY for all your work - and for offering it freely!

  • mammoth

    Isn't that what plugins are for?

    Oh and thanks Velojet, any chance you could test Chrome 18 too?

    I've just installed Chrome 18.0.1025.11 beta-m and ...

    Nothing. Not a peep from my Logtech Dual Action. <img src="smileys/smiley6.gif" border="0" align="middle" />

    I popped back over to Firefox Nightly and it was still in perfect working order there.

    I disconnected and reconnected the gamepad. Still nothing from the Chrome beta.

    Oh well. No result is still an experimental result.

  • Thanks to Shviller, I went and checked out:

    http://www.modernizr.com/

    This tool will be VERY HANDY for anyone doing WEBSITES in HTML5, especially using C2...

    Oh yes, anyone doing cross-platform web development should be definitely be using Modernizr to avoid plunging into browser hell.

    Browser sniffing is so 20th century <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ... I am sorry if i don't abandon on this subject ...

    Stop making a new topic for each time you ask about multiplayer

    Yes, kbdmaster, if you're not going to abandon it, please at least just keep all your postings about it to a single thread - I suggest this one.

    If you want a quick test, try Space Blaster with Gamepad support ...

    I have seen the future of browser-based gaming and it works! <font size="1">(apologies to Lincoln Steffens)

    </font>

    This is absolutely fantastic, guys! Being able move around and fire in a browser-based game with a gamepad is a real blast!

    (For the record, with my Logitech Dual Action/Win7/FF Nightly, I press 1 to start and to fire laser cannons, 2 to fire rockets, and use the left joystick to move around).

    It was smitchell who put me onto the Gamepad API in this thread. I went on to hunt out Benjamin Read's excellent intro and downloaded his demo code.

    His PS3 mappings didn't work with my Logitech gamepad, but with a bit of experimenting they were easy to change in the code. I had dreams (just dreams!) of trying to make a gamepad C2 plugin, but I could see that allowing for myriads of different mappings was going to be a real hassle - so I'm mightily impressed that Ashley has taken up the challenge and has already succeeded brilliantly!

  • SSSS or SSS? = Separable Subsurface Scattering

    Wired article here.