Thanks for all the helpful comments guys!
Yes, it's possible to have the same functionality as a family tree, but you have to add each object individually to multiple families, instead of adding a family to another one (that would consequently add all the belonging objects automatically).
It's a pity they don't allow adding a family to another - that would make things quite convenient! (Maybe the devs could think about doing it *hint hint* :D)
SullyTheStrange and Arima: The suggestions about simulating a constructor and destructor are fair alternatives, but I was hoping for a "language supported" way of doing it! Probably the most important thing that constructors and destructors allow is nice groupings of functionality to object types and makes the "code" much simpler and more readable.
valkyriegames
"Constructors and destructors" could be implemented by plugin. Do you need one?
Would the plugin allow the "code" to be grouped together with the objects? If so, that would certainly be very useful!
> valkyriegames
>
> "Constructors and destructors" could be implemented by behavior. Do you need one?
There, fixed it for you.
lol Fimbul.