Vadim2411's Forum Posts

  • 6 posts
  • In this part of events, the decrease of acceleration does not work, but with each subsequent pressing of Space it increases.

  • I don't understand the jump element if you are flying in 8 directions, however take a look at 'vector y' on 8-direction behaviour, it pushes the player up with a negative value.

    "Vectors" in 8 directions, like, sets the direction of motion, if you mean "Set vector Y" action.

  • What type of game is it? The 8-direction behaviour is for top-down style games where the camera is above. Does it need to be 8-direction? There are other behaviours you can use for jumping.

    In this game, the player controls the character, freely flying in all directions (without gravity), and dodges various objects flying into it. In addition, it can repel solid objects for acceleration.

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  • Use else in the second condition F=2.

    Thank you, it works

  • I want to make a key in the game that, when first pressed, will switch the player’s character to the second mode, and when the second click, switch back to the first mode, but I’m not able to. If you do it like in the screenshot, then as soon as F becomes equal to two (initially F = 0), then it immediately goes into the second condition, and no changes occur. If you swap sub-events, then the condition F = 0 is triggered only once, and after both events stop working.

  • In my game is no gravity. I want the player’s character to receive acceleration perpendicular to the solid surface he touches, and to change its direction by pressing Space. I tried to do this with the Bullet behavior, but in this case the character cannot change the direction of movement until the acceleration ends. At the same time, with each "jump" the acceleration received by the acceleration is constantly increasing. Also the angle is incorrectly calculated.

  • 6 posts