UsernameTidus1's Forum Posts

  • Something like: (1:10 - 1:14)

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  • In the sprite's actions, look for these:

    Tween one property

    Tween two properties

    You'll find everything there.

    Thank you :)

  • Add 'Tween' behavior to that object.

    Use two Tween actions:

    Tween: Opacity, End value: 0, time: 1 sec, loop ON

    Tween: Scale, End Value: 1.4, time: 1 sec, loop ON

    Hello, i cannot find the "Opacity" and "Scale".

    I have created "On start of layout" and added the "Tween behaviour" like you said but i cant find the "Opacity" and "Scale".

  • I want to make something like this:

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    (i have created this in clickteam and would like to know how would i be able to do it in construct 3)

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  • > Shortcut would be good enough

    Would you mind giving this slightly edited version a try real quick. It just sets the window to 0, 0. Hopefully this will work as expected.

    Download: github.com/TheRealDannyyy/Construct-3-Desktop-Launcher/raw/master/Workspace/Experiments/WindowCenterTest/Window0Test.exe

    ( Thanks for your help and reporting this issue!)

    It works, Thank you for this fix and ill be waiting for the launcher to be updated :)

  • > Oops, sorry about the way. I tested it but doesnt seem to work even after pressing space. It seems its something to do in my end anyways rip.

    Looks like your OS is reporting wrong window position values. It only seems to be the reporting that's bugged since the debug text below displays the correct absolute position of the window.

    I see two possible solutions to this problem. I could add a shortcut to set the window position to 0, 0 (top-left corner of the screen). Another option could be to save the window position for each session for both the launcher and updater.

    Would the shortcut be good enough or should the window position be saved as well?

    Shortcut would be good enough

  • Would appreciate an update on the testing project. This workaround is ready to be merged and released, if it works of course.

    Oops, sorry about the way. I tested it but doesnt seem to work even after pressing space. It seems its something to do in my end anyways rip.

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  • > Hm, My taskbar is at the bottom and im not using any VM. It could be that im using "Bootcamp" to dual boot my macos. So one drive runs macos and the other runs Windows 10.

    Not sure if that could be it. If you're up for testing, I could upload a minimal testing project later. It'll basically try to center the window manually on startup.

    sure, ill be up to testing later

  • > Whenever i open either Construct launcher or the "C3LUpdater", they open bottom right of my screen everytime. how do i fix this problem

    Are you using anything that could be considered out of the ordinary, on your end? Multi-monitor setup, OS running inside a VM, Taskbar on top or similar? Also how far off-center is it, few pixels or more?

    From a technical standpoint it's fully relying on Windows for doing the window centering job. No clue why it seems to fail on your end. Usually if the centering process fails, Windows tends to put the app window on the top-left or bottom-right (if taskbar is on top).

    Hm, My taskbar is at the bottom and im not using any VM. It could be that im using "Bootcamp" to dual boot my macos. So one drive runs macos and the other runs Windows 10.

    also heres a screenshot where it is.

  • Whenever i open either Construct launcher or the "C3LUpdater", they open bottom right of my screen everytime. how do i fix this problem

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  • Or if you need more control and to use use different easing effects, try Tween behavior:

    Interesting. Thanks

  • You can use the set layer angle action along with the LayerAngle() expression to rotate a layer

    -> System: Set layer 0 angle to LayerAngle(0)+1 degrees

    Thanks! it works perfectly

  • I would like to make my game go in a 360, how do i do that?

    if you dont know what i mean then go to 1:05 in this video (1:05 - 1:12)

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