UsernameTidus1's Forum Posts

  • I find it quite annoying tbh. That feature drives me away from construct 3 and makes me consider switching engines. I kinda get it why its there but there is already a asset store button users can click and I dont want the assets store to slowly mix in with the forms.

  • You could adapt a version of this.

    https://www.construct.net/en/tutorials/elliptical-orbit-904

    Seems interesting, thanks

  • Have a look at the yellow arrow. Thats what im looking for.

    Is it something to do with the sine behaviour and using the "Z elevation"

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  • Dissolving each pixel is a bit of a stretch, you could always cheat a little to give an illusion of disintegration.

    Disintergrate

    Oh i see. Thanks

  • hi, i didn't made the fade-out effect, but made the circle and other stuff... ehm, for the effect, im pretty sure Gigatron has this effect or had it for Construct 2, not sure if he ported it to C3 tho, forgot how the effect was called.

    anyway here is what i have for you hope it helps (not commented but is straight forward, easy to understand)

    Thanks, I learned something from this

  • Disable it and see the difference.

    oops, I should of probably done that in the first place xd. Thank you for your help 👍

  • Gave it a shot, it wasn't too bad actually.

    https://www.dropbox.com/s/3j5efgcnvv1kfwt/dissolve.c3p?dl=0

    I appropriate spending some time on this. A quick question would be what does "Set bullet angle of motion to random(-160, -20) degrees" mean?

    Once again thanks for spending some time on this

  • A. Draw it out as animation frames.

    B. Export the sprite as many pieces/objects. Scatter each piece like particles the way you want them to.

    C. Use stacked, 1px tall canvas objects on top of the sprite. Paste to the canvas object, and manipulate them for the desired result.

    Whichever way you choose, there is a fair amount of work involved for a custom effect like this. There isn't a premade one as far as I know.

    Hm, i see. Definitely a lot of work is involved. If its not too much to ask, can you help me with option C since that seems the best option for me (its ok if u say no because too much work is involved 👍)

  • Something like this (1:06)

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