To trigger sounds in a specific position. Create a sprite, then add a string variable to it called soundpath with the value f.e "scream.ogg"
as you collide with the object, you autoplay appath&"Data\Sfx\"&soundpathvar at the position of the object. THat way, you can have multiple objects and give them different variables.
If you want the scream to sound like it's travelling away from the player (if i
understand you correctly?) you can lerp the position of the sound.
THere is an expression called get last autoplayed audio and it is usefull for this