Urled's Forum Posts

  • I had issues with large numbers of objects, textures and events. Large textures add a lot to the preview theme, and though that gets cached, any time you update the graphics they need to get recompiled, on my game with 10,000 events it takes 10 minutes to load the battle system event sheet, 7 seconds of waiting for every single edit made to that event sheet, 30 minutes to undo or delete an object, 5 minutes to preview, there are events I can't move or edit without crashing the editor, I have to repeatedly close and restart the program when using the animation editor to keep memory leaks from crashing the program, the runtime sometimes crashes, and CC can become very unstable by trying to do things like delete family variables or such which kept me from reworking the code.

    There are more issues too, like don't use the layout object, but I can't remember them all ATM. C2 supports larger projects better and is still being supported so any problems you discover can be fixed, and it can also export to exe with node webkit so you can make desktop games for PC, Mac and Linux. C2 even renders faster than CC does!

    I used to get the same thign, but on my old computer. Now I have a quad core and everythign works great, even large Project, as long as the big textures are external. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Scirra was dead yesterday!

  • Ever played hotline Miami? I feel like making a similar game, pretty much a rip-of, perhaps.

    I call this game Hotline Hawaii. I need some spriter to help me with the Graphics. I normally don't sprite myself. I am truly dedicated to this Project. Right now I am working on the main menu. I have no game as of yet, only an idea.

    The menu has lots of scanlines that interpolate between colors, and it uses that hedgehog guys beat findign thing. pretty sweet.

    I plane on doing all the Music myself.

    Anyone want to make the sprites?

    Features to come:

    Level editor, load custom levels.

  • Really, what I Think it all comes down to is I want to eliminate the randomness of the physics.

    My problem have been that when for example a force is applied to an object, depending on the amout of lag (frame rate or whatever) the objects velocity will vary. Sometimes, enduring Heavy lag, objects may even "SKIP THROUGH" other objects. 1 in simulation steps is far to inaccurate.

  • I REFUSE TO ACCEPT THIS. They shant remove construct Classic, it's far better than c2.

  • At lag i get frame skips.

  • What did you purchase?

  • I need angle lerp, plugin cannot be found.

  • Can you?

  • Updated

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm looking to make a game like little inferno, bt with more elements than fire - like gas and explosives. Any ideas about what I could do game play wise to make a fun little game?

    I've made a little test engine where you can burn some spheres of napalm.

    I'm thinking of making it into a sandbox game, with different kinds of elements that you can combine.

    anonfiles.com/file/9778d27de1b5791214478b55e2f1b390

    ok?

  • Update:

    Pedestrians

    Multiple gears

  • Yes, It will be fun.

  • My upcoming Carmageddon clone will feature a lot of things. This thread will monitor the progress.

    Arrow keys contols the car. Nothing to do yet

  • Have two applications, autostart.exe and alarm.exe

    autostart.exe when executed copies alarm.exe to satrtup (or autostart), you an retrive the path with the registry objecy.