Urled ah okay, looks awesome! <img src="smileys/smiley4.gif" border="0" align="middle" /> Will the gibs from the first demo be coming back?Hello, the reason I actaully had to start from the beginnign was my old lappy broke down so I lost the .cap along with a bunch of other caps. I had to start all over again, and slowly add the features the old one had.
And yes, dismemberment will be a thing like it was in the old game.
But what I am actualyl focusing on right now is tryign to get the car to behave as realisticly as posible without it beign preset and hardcoded, so I can use alot of car with diffrent handling.
This time around I did not draw the car (as is apparent by the quality of it), but rather I used a real picture and cut it out.
I also want to focus alot on the effects, but I'm worried about lag.
Especially scary was when after I had added the heightmaped blood wich works like this:
I have two canvases, one over the other, and then when blood is pasted into one it is also pasted into the other. The top layer is turned into a greyscale image and height map shader is activated.
It doesn't look as good as it could, but I think it will work shortly.
Also, the blood on the car is canvas, too. Sadly I don't think you can edit the collision mask of a canvas, to make it fit the shape of the car.