UltraLion's Forum Posts

  • Hi, do you also have a version without using physics? One in which the rope swings more like a vine, without making 360 degrees and slowly shortens to reach the platform, I tried it some time ago, I even almost succeeded, but I don't know why the character, when dangling, remained more towards the middle of the rope than at the bottom end, despite attaching it to an image point at the bottom

  • Ok thanks, I was hoping it would have been possible to do something like, add animation and select a subfolder in File, and Construct had directly created the animation with the frames inside that subfolder, I still wanted to see if it was possible to display 2 different images in 2 instances of the same sprite, but you can't. In the end you could already load images from the URL and create animations with variables, thanks again!

  • Ok it works now, thank you, but I was hoping it was something less complicated!

  • I made a example dynamic_animations.c3p

    Thank you, but it doesn't work

    "This content is no longer available."

  • What is the name of the example?

  • I didn't understand how to use dynamic animations, to add animations and frames, is there any example?

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  • It's bizarre, one of these days I have to test it!!

  • Hi otomecha, in the end were you able to solve the timeline problem when you drag the character that caused the animations to go crazy?

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    I approached programming for fun, I'm not suited to code, but programming with Construct is easy and a lot of fun and so I started using it, my goal would be to publish on Steam, but I don't even know what an SDK is and where to start to publish on Steam, reading about all these problems scares me, it would be nice if there were an official guide to do it, which would guide you step by step, after all making programming easy for those who don't use codes is nice, but if when the game is ready we don't know how to publish it and it has to go through hell there is in my opinion a lack, it seems like a contradiction, I hope more attention is paid to this issue, it would be much appreciated, obviously I speak for myself and for less users experts.

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    > Your original price should be carried over if you renew before your current subscription ends.

    That is the case. I still pay the secret cheap price unless I ever cancel my sub which I don't plan to :)

    https://www.construct.net/en/blogs/construct-official-blog-1/upcoming-price-changes-new-1718

    Argh! I didn't cancel anything, I just didn't realize my subscription was expiring and I hadn't loaded the card yet -___-'

  • It also happens to me with a project, even if I have to enter a layout with only one sprite, it makes no difference, the first time I open the preview it takes much longer; Since the project will get bigger and bigger, but in reality it will often happen to work on layouts still under construction with few sprites, it wouldn't be bad to be able to load only a few things

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    In my opinion if there is a need for revenue to have a better service, it makes sense that it is not free, to have more stability etc

    But in my opinion we are at the limit of what is acceptable, the first time I paid it was 100 euros a year, then it seems like 110, now it asks me for 120, considering that I have never published half a game and earned a cent, it seems like a bad price trend, if it continues like this it will start to weigh too much.

    I don't know how they support Gdevelop, but it really amazed me, you can really do everything, let's say I was tempted to move there so I wouldn't have to pay for the subscription here, but get the same things. I have decided that I will soon renew Construct 3, because I have been using it for years and I like it, I have projects here that I would like to finish here, when I use it I feel more at home, and I don't really want to change, but if the prices continue to rise I think I'll start considering something else

  • Add game recorder object!

  • Hi, are there any videos on YouTube where some examples are shown?